Early Access version 50

MAIN CHANGES

Sorry about the extended delay in getting this update out, but other matters took precedence over the last couple of weeks (and sadly, no, I wasn’t sunbathing on a tropical beach).

There should be enough new things in this update to keep you busy for a while. Of course, the downside of cramming so many things in is that it increases the chance of things going pear-shaped. So, fingers crossed.

Looking at the changelog, two things stand out:

  • Challenges rework: New rules have been implemented for challenges that should provide a more even ground for competition (random drops are now nailed down to the same enemies for all players), as well as suppress exploit/abuse very effectively (excessive dis/reconnections will result in disqualification from the leaderboards).

  • Weapons rework: Manual clicking now confers no heat benefits. Un-boosted firing rates have generally remained the same (as the old ‘auto’ values). Due to this, you may notice less simultaneous projectiles on screen, but observe that their damage has been buffed accordingly to keep your total destruction unchanged.
    Certain weapons (currently, only Ion/Neutron/Laser/Utensil – Corn may join the group if/when I figure out how to handle the never-overheat aspect) are able to boost their firing rate (this boost is configurable per-weapon). Note that this isn’t quite the “Overdrive” mechanic I originally had in mind, because here your clicking rate actually determines the firing rate, i.e., exactly how manual clicking worked up until now (in the original proposal, the boost would be unvarying and would kick in independently of manual click rate). For now, think of it as a simplified beta version of Overdrive. Let’s collect some data and see where we go with this.

Also, some changes were made to existing weapons to address their most egregious shortcomings (or, equally, overpowered’ness).

Due to the fundamental nature of these weapon changes, I consider any past comments to be outdated. If you play around with the new weapons and discover that previous problems persist, please post again in the v.50+ thread (even if it’s just a link to your previous comments), because I won’t be looking at older posts from now on.

Bug/Idea medals will be awarded later in the day (even after your medal is awarded, you’ll need to re-connect to see it). :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).

COMPATIBILITY

You will lose:

  • any in-mission progress
  • any graphics options you have configured (under particular circumstances, all menu options could be lost)

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime.
  • :bug: Hypergun rework: Applied overlooked v.49 changes: Projectile damage is now 150/300
  • :bug: Updated “save for later” icon.
  • :bulb: Vulcan Chaingun: Recolored gift blue/white.
  • :bulb: Mission pause screen now shows mission codename/type/waves/difficulty (@xXmlgDiegoXx @thisistrueuser @Doge1 :medal_sports: Idea)
  • :bulb: Top-10 messages now include information about which top-10 list you made it into (@Jasnah_Kholin :medal_sports: Idea)
  • :new: Hall of Fame screen: Added “Top Squadrons”.
  • :bug: Inbox scrollbars are now properly affected by color theme (@thisistrueuser :medal_sports: Bug)
  • :bulb: Inbox: changed icon for squadron-related messages (events category).
  • :bulb: Improved “save for later” message for once-only already-flown missions (@minasam123 :medal_sports: Idea)
  • :new: Color themes: Added “highlight” color (highlights your name/squadron in top-10 lists).
  • :gear: Back-ported UveDX changes since 2019-01 to UveXX.
  • :bulb: HUD equipment now has unique icons (@thisistrueuser :medal_sports: Idea)
  • :bulb: Boron Railgun: Sound pitch no longer changes with increasing heat levels (@Sufi :medal_sports: Idea)
  • :bulb: Key Rush mission backgrounds now have golden glows (@Kylo-Hen :medal_sports: Idea)
  • :bug: Store: Corrected capitalization of “victory music” (@Marcossanches :medal_sports: Bug)
  • :bulb: Darkness missions: Starfield brightness reduced to 50% (@BoredCelestial :medal_sports: Idea)
  • :bug: Inbox now correctly selects an initial category to display, even if there are no unread messages (@harakat @TheChickenBoss128 :medal_sports: Bug)
  • :bulb: Boron Railgun now has 11 (0-10) power levels to match Vulcan Chaingun.
  • :bulb: Replaced “Planetary Egg City” quip.
  • :bug: Fixed “starting with only one life” quip appearing even when lives have been lost (@harakat :medal_sports: Bug)
  • :bulb: Bonus Challenge chests can now drop keys (@Fractorial :medal_sports: Idea)
  • :bug: Camera zooms in one more level to already-explored (or trip destination) star systems, so that a disabled “Travel to star system” button (“Already here”) should no longer ever be seen (@TheChickenBoss128 :medal_sports: Bug)
  • :bug: Mission screen: “Recents” now only displays a single entry (the latest one) if the same mission has been played many times consecutively (@harakat :medal_sports: Bug)
  • :bulb: Retro missions base tier requirement is now 30 (was 40) (@BoredCelestial :medal_sports: Idea)
  • :bug: Fixed bug: Berserk chickens appearing at (0,0) for a single frame if turned berserk on the exact frame they spawned on (@harakat :medal_sports: Bug)
  • :gear: Database upgrade: Inactive players are now deleted en masse (much faster).
  • :bulb: Moved “120th Anniversary” from Profile screen to Heroes Academy campuses.
  • :bug: Added “vanish” effect to bombs (@Fractorial :medal_sports: Bug)
  • :bug: Plasma’s area-of-effect is now affected by damage amplifiers (@HaiAn2007 :medal_sports: Bug)
  • :bug: Store: Comparative stats no longer show “+0” if there’s no change from one upgrade level to the next (@harakat :medal_sports: Bug)
  • :bulb: Added information/icons about mission environment (hot, frozen, electric) to UI (@thisistrueuser :medal_sports: Idea)
  • :bug: Corrected capitalization of “Maneuvering Jets” (@minasam123 :medal_sports: Bug)
  • :bug: Color theme UI buttons now precisely inherit colors of their corresponding themes (@minasam123 :medal_sports: Bug)
  • :bulb: Multi-kill bonus: Points now increase based on arithmetic series (base value=250, increment=25). (@Fractorial :medal_sports: Idea)
  • :bug: Satellites are now prevented from moving horizontally in missions where player can only move horizontally (Squawk block, Anniversary) (@TheChickenBoss128 :medal_sports: Bug)
  • :gear: Magnetic Manipulator wave: Corrected add() in createWave() to be an RPC (benign since it always executes on both client/server anyway).
  • :new: Added “screenshot” button on in-game pause menu.
  • :bulb: Removed (currently) unused notches from skill icon.
  • :bug: Fixed wrong placement of balloon tips when sufficiently close to edge of screen.
  • :bulb: Renamed “Power-up Countdown” to “Countdown Insight” (@BoredCelestial :medal_sports: Idea)
  • :bug: All equipment now uses Title Case.
  • :bug: All inbox messages now use Sentence case (@minasam123 :medal_sports: Bug)
  • :new: Implemented “competitive” missions (daily/weekly/space race) rework (@1galbatorix1 :medal_sports: Idea)
    • Enemy drop RNG (gift/power-up/coins) is now repeatable per-enemy (except dynamically-spawned enemies) – affects all missions.
    • “Pointless” enemies no longer drop anything.
    • “Mass Condenser” and “Speedy Recovery” are now disallowed in Space Race.
    • Excessive number of disconnections now disqualify player from top-10 (max limits: daily=1, weekly=3, space race=2). Disconnections in-between waves do not count towards this limit.
  • :bug: “Mysterious ship” boss: warning beam mesh now uses twice the vertices (both horizontally and vertically) (@minasam123 :medal_sports: Bug)
  • :bug: Riddler now repels only by 25% (@ZergurVorghiz :medal_sports: Bug)
  • :bulb: Corn Shotgun now repels enemies only by 50% (popcorn: repels 0%, momentum transter 33%)
  • :bulb: Riddler impacts are now colored similarly to tracers (cyan-pink).
  • :bug: Vulcan Chaingun: Projectile glow is now perfectly symmetric (@ChickenBlaster :medal_sports: Bug)
  • :bulb: Vulcan Chaingun: Impact flare is now colored similarly to projectile (@minasam123 :medal_sports: Idea)
  • :bulb: Destruction meter: Meter now moves more smoothly and maxes out at 20000.
  • :gear: Removed manual firing. All weapons now fire using their automatic rate.
  • :gear: Ion/Neutron/Laser/Utensil: Buffed projectile damage to cancel out reduction of DPS.
  • :bulb: Absolver now has 10 power levels (was 20), power lv.10 multiplies damage x3 (was x4).
  • :bug: Corn Shotgun: Fixed excessive DPS due to an improperly limited manual firing rate.
  • :bulb: Corn Shotgun: Popcorn projectile now deals 300 damage (was 400). Overheat time is 8s (lv.0) ~ 4s (lv.10). Firing rate is 0.650s (lv. 0) ~ 0.250s (lv.10). (@BoredCelestial :medal_sports: Idea)
  • :bulb: Positron Stream: More intuitive splitting: Split angle becomes narrower the more tangentially it impacts, or wider as it impacts towards the center (dead-on impacts result in a 180o split). Beam deals 1x100% + 2x35% + 4x20% damage (total damage 250%). Damage progression: 200 280 360 440 520 600 680 760 840 920 1000 1240 (@BoredCelestial @GTTOP @1galbatorix1 :medal_sports: Idea)
  • :bulb: Laser: Firing interval (rate) is now 0.3s (was 0.25s)
  • :bulb: Boron Railgun: Projectile damage +90% (133 228 304), max. heat boost is now +50% (was +150%), damage boosts smoothly with heat (was stepped) (@Sufi @Akemisora :medal_sports: Idea)
  • :bulb: Moron: Projectile damage x2, no firing rate speed-up as power increases.
  • :gear: All weapons: Replaced “heat generated per volley” with “time to overheat” for more precise overheat control.
  • :bulb: Due to change above, tweaked all weapons’ overheat times. Notably, Utensil now overheats at 12s (was 15s).
  • :bulb: Reworked manual firing: it now has no reduced heat benefits, it merely boosts (“overdrives”) firing rate by up to 100% (only for Ion/Neutron/Laser/Utensil). Heat generation goes up proportionately (=faster overheat). Long-term total destruction remains approximately the same as automatic firing.

BACKUPS

You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders). :warning: Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.

26 Likes

Installing it now! Let’s see the new features! I am so hyped!!

There are no viruses.

That’s because the file is brand new, so it hasn’t been checked by any antivirus yet.

7 Likes


where is 120th

2 Likes

in Hero Academy

9 Likes


These people are standing in one place even though everyone should stand in his place i mean 1st 2 st 3st

1 Like

Hmm, what’s this? :thinking:

5 Likes

not a bug. this is how squadrons look.

1 Like

That’s the overdrive indicator.

5 Likes

Also, what’s up with plasma damage? It has its damage so high. Was there a change saying it got buffed or something? :thinking:

1 Like

Shouldn’t it be better if the screenshot button work like this?

When you press it, it hides the menu, then automatically takes a screenshot, and gets paused again.
Of course, those screenshots will be saved up in a file.

1 Like

But with present way you can use your own screenshot software.

4 Likes

meh I wanna it stay the way it is right now.

1 Like


in star systems part of the letter y is on the line and the litter (s in system) is small and in space burger the litter § part of it is on the line

1 Like


what i can’t understand this


I mean, what should we do with that? Even here it is also on the line. Should we move the line down? Wouldn’t it look too far?

5 Likes

There’s the green check because all-time best result is “victory”.

1 Like

What is your response now?

My response is that we no longer give typo medals. And this seems like a typo, but good job on finding that.

2 Likes

Precisely. At least this way there’s no confusion about which line of text it’s attached to.

5 Likes