What if Lightning Fryer and his attack of chains prefer to attack the enemies of type “metal” first (barriers, chicken metal suit, ufos, they already understand which enemies). An example of this would be that in a wave there is a chick and a barrier, you only have one beam to shoot, this one would be “attracted” by that metallic enemy and then kill the chick.
Also I thought that the missions of type ´´Darkness´´ the field of vision that they have are affected by the difficulty of that missions, that is to say, the greater the difficulty the lower the field of vision and the less difficulty it will be. This would also affect the missions of type ´´Frozen´´ but in these the screen will freeze faster according to the level of difficulty, that is, the greater the difficulty, the faster it will do and the less difficulty it will be.
On the loading screen to enter the game (that is, the “log in”) may also appear “Tips” but these would be more to use the store, controls, customization, to summarize everything that is not related to the gameplay. While in the gameplay the tips at the end of each mission would be useful for bosses, enemies, weapons and things of that theme.
why does pressing the fleets button a lot in a short time while comparing contacts make the spaceships shake and go up and down until i stop pressing the button?
Not every spacecraft in the galaxy moves normally slow. Some people who would like to travel fast, can increase their spacecraft speed by buying items. You know that right?
One observation that I’ve made is that when you’re in windowed mode, and you click off when travelling, you stop travelling until you click back in. However, when you’re logged off, you still travel in real time. Probably useless info, but think it may be linked to this.
Let me say it again:
Corn shotgun is the weapon that never overheats, because it instead starts firing popcorn which deal 400 dmg and have a bigger hitbox.