Hm. Isn’t Show Em Who’s Boss kind of determined by difficulty? Perhaps making each variant only appear on specific difficulty levels can do the trick…
Well, I would suggest the same thing for the UCOs too. Are they technically 4 different waves? (I would use the CI3 UCO names for them if that’s possible)
UCO #1: U.C.O Encounter! Unidentified Chicken Object
UCO #2: Another U.C.O Sighting! It’s definitely hostile!
UCO #3: Close Encounters …of the chicken kind!
UCO #4: U.C.O approaching! Don’t back out! (there’s no “Don’t back out” in the actual fight, but I figured I’d toss it in. The Subtitle would reflect on what to do for the fight.)
I remember CI3 Sweater Chicken in the first and second encounter, it dies before we can strip away all of it’s clothes. Maybe making these variations for lower difficulties?
I have noticed that too. Their hitbox is pretty big and in combination with very short warning, they become pretty hardcore to avoid, especially on bombers.
Is it intended for the laser sources to not stand in the laser pods of egg cannon? (the lines that i drew are the distance the lights are away from the laser pods)
This is on v47. Also the screenshot that i showed, shows that the laser lights are placed away from the laser pods on the egg cannon cannon cannon cannonade. nothing else.
How you would reproduce this:
1- Keep damaging the egg cannon x3 and stop when it fires orange bullets
2- Damage the egg cannon x3 when you reach 32% then 33% and this happens when it zooms in:
(the cyan circle shows where the lights are wrongly placed after zoom in, the green circle are the places of where they were supposed to be, also sorry if the hud covers up the light above [which is shown by the green circle], it was just a mirrored version of egg cannon x3)