Early Access version 49

In school we have a Maths period and always take out our Maths books so I think its good.

Sorry, I realised I hide it by accident :sweat_smile:

It’s on my list, however it’s not as straightforward as you might think. What happens if you have created a configuration that you want to recall, but you don’t have the mounted equipment any longer? Should it only mount what you have? Or should you be asked to automatically buy the missing items from the galactic store? What if you don’t have enough keys to buy them? etc.

I treat it as a contraction of mathematics.

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Just a reminder for you iA:
Don’t forget to double check the code, just in case you missed something! (Otherwise it means another Hypergun situation)

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Yes.

Also yes. Or it could just tell items that player is missing so they can go the shop (including shops in the galaxy) and buy missing items themselves.

Then you just don’t use these items.

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But that’ll leave nothing for us to do…

@InterAction_studios how about a little buff to the Mother Hen Ship boss by making it attack quicker in the beginning of the battle in high difficulties like Shoot The Core boss?

Well, @InterAction_studios


Open advanced color menu, click on the same paint section (on the left side, a good example: base paint) and notice the advanced color menu still stays. It’s supposed to move you to the normal color menu.
Oh, just in case you ask, this does not only happen with customizable spaceships. It happens with customizable color themes and hardpoints.

whut do you mean by “making at attack”?

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Which ones, though? Say you need 100 keys to mount everything in the preset, but you only have 50. How does the game decide what to mount and what to leave out?

Not any more. This was done in the past as a way to leave the advanced color menu, but we now have a “Basic color selection…” for that.

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It doesn’t decide. It just shows which items are missing and if you want to buy them then you just exit mission window and go to the store so you can decide yourself.

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@InterAction_studios Shouldn’t the icon color become reverted once it’s selected? It’s somehow hard to see it.

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Now the icon itself is difficult to see XD

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Well, there is a way to make it work without any hassle for you guys, that would be to not allow the use of a mounted equipment in a slot outside of that slot, unless you go there to unmount it, so let’s say you want a configuration slot with 20 hearts and another with 15, you need to have 35 hearts to accomplish that.

That would be more expensive for the player to make use of this feature, but believe me, most of the players experienced enough to really want using this feature probably can afford it.

Besides, people would be making configuration slots with different equipments on them anyway (like, phase-outs in this one, the thing that power-up your weapon temporarily on the other), so that wouldn’t be much of a problem.

But that’s only my opinion, what do you guys think about it? :thinking:

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That reminds me of this one:


@InterAction_studios Shouldn’t it be “Mountables”?

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Music and Fuel are single too.

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learn grammar

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Bruh, Fuel is ok, and this is yet another tweak

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Nice grammar

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There are always going to be some combinations of theme color & dark/light text that will make a white highlight difficult to read. I could select a different highlight color, but highlighting with a darker color (e.g. black) seems… confusing.

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