Early Access version 44

@InterAction_studios Is it possible to add a pecking order in the beginner loop invader fly-by? It would make sense since only one invader spawns at once in that wave

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Add pecking order in retro invaders as well. (Maybe it’s there)

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I’m not sure how that would be possible, but would be nice

Well, you could kill them column by column, left or right.

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@InterAction_studios Okay, the ramp up on plasma is cool, but how about we have some indicator showing the plasma rifle ramping up its damage?

what if delete the buttom “Sell” of The Squadron Licensie?, for what it is?

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Would you clarify a little? What do you mean by “delete the buttom”?

i mean disable the buttom “sell” for the squadron licensie, if you cant sell it

i used Google traductor this time

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Oh, because it’s disabled. I see.

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a Squadron without members should be Sellable

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I completely agree with this. I just bought a squadron license previous version accidentally because of the previous misleading description of the squadron full message (Oh and it’s empty btw) and I wanna sell it now but I can’t :joy:

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Yea I’d say we need a visual indicator for Plasma’s charges

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The color could become more darker (More Purple or abit of red)

I found a funny unintended thing. If you die on your last life on the last wave after the mission medals are awarded, you’ll be dead but the game will still count it as a win.

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(@Sammarald :medal_sports: Bug) :grin:

You are funny mate.

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About hero quips, what about adding a delay to some of them, like boss quips (I.e. the ones that appear after defeating a boss)? By the time I collect all coins and food, a quip would have disappeared and I wouldn’t be able to read the text. Stopping to read the text means I’d waste resources as a result.

And the one after deaths. There is some time before I can see it because of respawn.

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Okay, here the image explains it better, but lemme explain it anyway, for example the FP on the picture is 8, and it deals 1750 dmg normally when clicking manually, while holding it would buff it up to 2625, So, as BoggY said, we would need a visual indicator for plasma’s ramping up, because hearing the sound pitching up isn’t enough, so i came up with 2 things, either having a bar on the left of the ship filling up the more it ramps up, or having a arrow and a text “Damage UP” fading out like the HUD indicators.

How about faster wiggling?

2 Likes