Early Access version 41

There’s something I wasn’t expecting. I think it’s a fair comment though - Exponentiality has way more randomness to it so once you are familiar with both, it theoretically would be less predictable. And the issue @SonicCrazyExe brought up is also a factor.

Wow, you have my applause.

(And to be clear - I’m not opposed to it coming back in the super crazy difficulties that are yet to be added. But it feels too much for SSH.)


Sorry. Can’t take it back now. The next time you get a bug medal, remind me and I’ll change it to an idea so it works out even.


It unnecessarily hampers the viability of bombers because it stops bomber users from getting as much score, food and keys as regular fighter users. This is far from the first complaint so I’m kinda surprised that IA hasn’t disabled it.


if game has multiplayer mode…

Changed in v.42
:medal_sports: Idea


Hey, IA, this boss in “Brother Reunited” appeared on the top screen now, not left screen as before, this was change or an error?

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warning strip just made it easier, this boss is okay now

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Known bug. And the developer name is iA(short for InterAction Studios)

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sorry for a name of developer

I’m not opposed to it, either. I just didn’t think it would be so bad for a lot of people. If nerfing it is what the majority wants, then whatever, nerf it.

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@InterAction_studios Should the egg-barriers have key like the other barriers?

If its change or bug(dont matter to me), I really like it. It would be cool if he appears from left, top and right when the battle start. It would make him not that predictable as it was before. At least for high difficulties.

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I don’t think it’s a bad feature for high difficulties, but knowing how the game works (it deletes all objects that are outside the screen, like food, falling UFOs, coins, atomic fps…), IA might wanna adjust Party Chick’s position a little bit so that its… how do you even say this lol, I’ll just go with goo; so that its goo can spawn and catch players a bit off-guard.

I also agree with Niki’s idea. That will make Party Chick not-so-predictable and as a result we’ll get a more interesting bossfight.

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Why are the two missions the same difficulty but are performed differently? (Note the red difficulty level)

(in the image below, the red difficulty scale is dimmed at the top . The picture above is not, although they are the same level of difficulty )

It’s waste

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Will be added in the near future.


Multiplayer won’t be a thing at least until the game is released, and even then we have no confirmation that it will be added at all.


Rounding. First one is actually 89.27%, second one is 88.83%


I found same bug as @Sammarald

But with UCO
In mission: (SSH)


I get that bug like three times today