There’s something I wasn’t expecting. I think it’s a fair comment though - Exponentiality has way more randomness to it so once you are familiar with both, it theoretically would be less predictable. And the issue @SonicCrazyExe brought up is also a factor.
Wow, you have my applause.
(And to be clear - I’m not opposed to it coming back in the super crazy difficulties that are yet to be added. But it feels too much for SSH.)
THIS!
It unnecessarily hampers the viability of bombers because it stops bomber users from getting as much score, food and keys as regular fighter users. This is far from the first complaint so I’m kinda surprised that IA hasn’t disabled it.
I’m not opposed to it, either. I just didn’t think it would be so bad for a lot of people. If nerfing it is what the majority wants, then whatever, nerf it.
If its change or bug(dont matter to me), I really like it. It would be cool if he appears from left, top and right when the battle start. It would make him not that predictable as it was before. At least for high difficulties.
I don’t think it’s a bad feature for high difficulties, but knowing how the game works (it deletes all objects that are outside the screen, like food, falling UFOs, coins, atomic fps…), IA might wanna adjust Party Chick’s position a little bit so that its… how do you even say this lol, I’ll just go with goo; so that its goo can spawn and catch players a bit off-guard.
I also agree with Niki’s idea. That will make Party Chick not-so-predictable and as a result we’ll get a more interesting bossfight.