Early Access version 40.2

If I tied the satellites to the actual spacecraft position, then they would also kickback as you fire.

5 Likes

That’s something I thought of as well. Would it be problematic?

Well, I think it would just look bad. And some satellites (Barbequer comes to mind) would behave badly as they jitter around.

Make no mistake, it can be fixed, but it’s hardly worth the effort.

@anon27929001 Gave you a medal as well.

9 Likes

Fixed in v.41
:medal_sports: Bug

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Wait…“Three-Ring Circus” wave have clean sweep bonus,but chickens can’t escape.

3 Likes

@Interaction_studios
is it possible for the inviciblity shield to be shown when customizing your ship’s paint?

Since rarity now affects spacecraft, would it be possible for it to increase the equipment perk effect of H&C ships for keys?

Fixed in v.41

4 Likes

Can you please change the Icon of speedy recovery? It looks way too funny and doesn’t even fit the perishable description and usage.

…have you played the other Chicken Invaders games?

If the mysterious ship shows its warning the first time, it shown be shown all the times… I lost a life.

That is why it got a buff, aha

While I’m still not sure if I’m in favour of that buff (it was already decent), giving it warnings each time makes it kinda samey and homogeneous to other bosses, I feel.

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It’s ok if it shoots fast 5 beams or something. I just expected a consistent warning when it came for the first time. Maybe its initial use was to show how many beams are there in the first place, but a consistent warning saves frustration from players, I think.
Also the absolver beam is so cool, maybe even cooler than Utensil Poker.

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I don’t think something being funny in a Chicken Invaders game is a good excuse to change it, that’s why I said that. :wink:

Yeah it needs like a plus sign or something

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That ſeems like a good reaſon not to add a conſiſtent warning.

If you’re intereſted, I wrote a nice little poſt on why there ſhould not be a warning every time. The text was triggered by a miſunderſtanding, although the arguments are ſtill valid. You can read it here, if you’re intereſted.

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In fact,if the attacks were randomized,that would make the game more Bullet hell.

Can we have a difficulty that adds super speed into bosses?

What about Background?

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what’s this?

1 Like