They won’t even touch you so long as you don’t attack them, and they leave quickly on their own just like everything else. They may be hard to deal with in a lot of situations, but not in this
I mean, maybe? I kind of prefer how it is with the attack speed getting increased at higher difficulty, but maybe like a pseudorandom “fast-slow-fast” reload pattern so you have to sort of study it before you start fighting it could be cool.
Idea: Depends on the rarity, a spacecraft can have:
• A smaller hit box
• More satellite docks
• More slots
• Max fire power cap at a level higher than 20
• More weapon damage
• Faster speed (Bombers only)
• More hardpoints
• Increase minimum required fire power
• Higher key spawning rate
• More fuel efficiency
• Weapons have a chance to cause an effect on the enemy
Yeah, but setting the power limits to 12/14/16/18 would get rid of the entire problem and wouldn’t require making the algorithm treat 11 as 20. A 10+10 max power level for the BX-9 is quite reasonable.
Remember that at max power the bomber gets a power increase to both of its pylons. So with that setup max power for the BX-9 would be 20+20, not 10+20.
I’ll be honest here, I really wanted one pylon to have 20 and the other with 10 just so that I can fire red photons and blue photons at the same time, or fire 5 lightning bolts at once.