It would still be useful, especially when there are 2 droids in a single solar system that can be overlooked, for completing all the missions in that specific solar system since the droids’ missions aren’t included in it.
To be honest I agree with this sentiment. Droids shouldn’t be as easy to track as other missions, they should be at least a little secret.
If we got a mission tracker for other missions and not for droids it would actually help enhance that effect.
Not as much if you make them visible only when we explore the Star System they’re in. (just the markers)
Yeah, when you are in a specific solar system, they should be visible, not just that grey dot but rather something more easier to see.
Added to v.35
Idea
I’d really like to do this, but (a) the list is currently 700+ items, (b) it’s mostly embedded as “to-do” comments in the code, (c ) maintaining it separately would be a burden, and (d) it might create false expectations as items are constantly modified or deleted.
As for an overarching roadmap, I’m afraid there isn’t one. There are just very broad areas that need work (like “Noob October”), but even those aren’t set in stone (we all know what happened with Is it everyone prepped for Noob October? - #2 by InterAction_studios ). CIU is already complex enough as it is, I don’t want to create additional pressure by expectations or deadlines (even if those are implied). Sorry
Yes. Almost-black colours are not allowed.
Maybe you could stretch it so that it aligns perfectly with the rest of the sliders while keeping the almost-black-color limit. If that’s possible, of course.
It is possible. I preferred to do it this way because it’s obvious that the low end of the range is not available. Otherwise I’d get bug reports that “I set the slider to the minimum, but the color isn’t black”.
now i can play with vpn!
please add key rash mission please!
i can’t play last key rash mission.
Key Rush missions are already available as ultra-rare missions in the galaxy.
Can we PLEASE PLEASE PLEASE have a different confirmation for the Surrender button, or a 2 second lock on the button after entering the menu? So when pressing “ESC” the Surrender button would be greyed out for two seconds, after which the button would function normally. For the visual part the button could become half-coloured after the first second, and fully coloured after the cooldown ends, showing the button is clickable.
Or simply replace this icon with a timer.
It’s too close to the “End Session” button, and because of it I just straight up wasted an hour and a half.
wait…that’s illegal
Thats happen when im was completing a boss Rush in the wave “Chicken Multiplicity”
When the progress bar was 98.88 i shoted one time more and the the chickenaut doesnt die but the progresos bar was 100.00, i think what this is a bug in the game/wave…
(maybe) fixed in v.35
Bug
Changed in v.35
Idea
I’d like to suggest having a larger firepower gap between bombers to better compensate for the speed and hitbox penalty present among the four models.
BX-6 Hrunting | BX-7 Excalibur | BX-8 Ukonvasara | BX-9 Mjölnir | BX-6↔BX-9 difference | |
---|---|---|---|---|---|
Hardpoints | 4 | 5 | 5 | 6 | 50% |
Satellites | 2 | 3 | 4 | 5 | 250% |
Slots | 17 | 18 | 19 | 20 | 17.6% |
Mid-power level | ↯7+6=↯13 | ↯7+7=↯14 | ↯8+7=↯15 | ↯8+8=↯16 | – |
Mid-power Utensil | 22425 | 23400 | 24375 | 25350 | 13% |
Max-power level | ↯8+7=↯23 | ↯8+8=↯24 | ↯9+8=↯25 | ↯9+9=↯26 | – |
Max-power Utensil | 24375 | 25350 | 26325 | 27300 | 12% |
Hitbox radius (pixels) | 108 | 117 | 126 | 135 | 25% |
Mid-power (suggested) | ↯7+6=↯13 | ↯8+7=↯15 | ↯9+8=↯17 | ↯10+9=↯19 | – |
Mid-power (suggested) | 22425 | 24375 | 26325 | 28275 | 26% |
Max-power (suggested) | ↯8+7=↯23 | ↯9+8=↯25 | ↯10+9=↯27 | ↯20+10=↯29 | – |
Max-power (suggested) | 24375 | 26325 | 28275 | 33150 | 36% |
Following this, I’d also suggest removing the max power bonus(only the points earned, ofc) for daily challenges(not weekly, that’s not necessary). It’s one of the things that prevent the bombers from being useful when going for a good score because the points earned are huge, and the max power requirement is much harder to get with the bomber. Especially with bx-9. Even if you don’t die, you basically have to get at least 1 atomic powerup in every single wave, which requires either insane luck or a lot of wave restarting.
Added “Power-up Countdown” insight (@ BoredCelestial Idea)
Really hyped for this addition, though IMO it would feel better if it were a purchasable GUI or a Hardpoint, rather than an Insight, because we might not need to use the powerups every time and the Insight would go to waste, and it doesn’t feel like it’s “predicting” something - the time is always fixed, right?