Early Access version 24

You all thinking what I am thinking? Let’s make that big laser (which is absolutelly useless right now) fire every time someone stays in the weakspot for longer than 1 second. That’s what I would do if I was in command of the Henteprise :smiley: A danger zone for the last part of the bossfight could be added, so new players wouldn’t even try to exploit the weakspot. Plz make it happen @InterAction_studios.

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I’d agree. But this sucks. The laser should constantly fire in the last phase! Every some seconds or so. And when the boss enters from a side, not only does the big laser fire, but also the small ones! Yes! >:)

I dont think that IA will allow The Henterprise, using random atacks during some phase weapons from his arsenal. I also thinking about that from a long time, but the chanse is small. Maybe for the other 2 difficulty slots that are locked right now.

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Remember that the Yolk-Star™ should also come in from the bottom.


(Oh, right. We’ve done this joke already .-.)

@Nikito: fixed in v.25 :medal_sports: Bug
@Sammarald: fixed in v.25 :medal_sports: Bug

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Wait… wait…
If you look closely…
obraz
Enhance
obraz
ENHANCE
obraz

IS THIS… THE HELL PIZZA PARLOR NUMBER?

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@InterAction_studios, is there currently ſomething that blocks all-miniboſs waves? I ask becauſe I was never clear on this, and they’ve been hard to find in the laſt ſeveral verſions. It’d be nice if more miſſions were peppered with them.

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There haven’t been any changes to the wave generation algorithm for several months now (since Early Access version 06 IIRC).

  • Reduced probability of all-miniboss (“epic”) waves to 25% of previous appearance rate.

Any chance this could be increaſed again for SSH?

It has been 3 days and still nothing in the new features.

Patience, lad.

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1 time it was a week.

Wasn’t it 9 days?

I cant remember. Somewhere around a week or more.

When will space police NPCs be added? I remember that IA mentioned this

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maybe we will get space police later

The explosion effect that happen after killing certain bigger enemies is extremely annoying because of the screen tilting and lbscuring of what’s behind it. Sure it destroys incoming projectiles at the moment, but it ends up obscuring what is behind the effect, such as projectiles that spawn right after or a Riddler gift. This becomes especially annoying in gank boss waves in higher difficulties like “Show 'em Who’s Boss” or “Chicken Multiplicity”. Waves with Chickenaunts also become a nightmare for these reasons.
Couldn’t there be a way to tone these effects down somehow? Maybe make them transparent or make the screen shake less to not distract the player?

No! The explosion effects are great. The screen shaking is the problem for me, specially with the Hend Game explosion.

They look great, but really obscure the vision. Both evil presents and projectiles are hidden. If there are multiple explosive bosses on screen, you just have to assume something is there to avoid death. Same with weapons obscuring enemy projectiles. I’d like a option for explosion effects to be lowered, make weapon attacks and explosions semi-transparent or just layer projectiles on top of explosions and weapons (But then game looks suffer a bit for gameplay)

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