About Mission Difficulty

This, especially this I agree with. Along with concealment, it’s also quite easy in the heat of battle for a player to mistake poop with feathers. I’d like to revive this idea since this could really help:


The retaliation attack of the cowards also need rework since they retaliate against the direction of which your projectiles hit it, this might not seem bad with weapons like Boron Railgun and Hypergun where things are relatively predictable, but when you use weapons like Ion, Utensil and especially Lightning and Positron, the attacks get too chaotic and unpredictable, and in the heat of combat, you have trouble predicting where each coward retaliation will in which direction.


Toxic chickens are another chicken breed where proximity is an issue, in waves like Bow Ties are Cool, Visitors From Another Dimension, etc, toxics are way too close to the player leading to unfair deaths. The circumference of their gas clouds also need to be more visually distinct so that players will have a lesser chance of accidentally running into a gas cloud.