Early Access version 22

on weekly I think that should remain intact becaouse you have 7 day and unlimited trys for example on weekly challenge I try all the skills :imp::imp:

There are people who play these just for fun,and not for the competition,you know. Skill on space race was locked on rookie because we don’t know how to properly balance the skills there,yet.
A lot of people who don’t play the dailies on ssh would complain about this. I don’t think it’s necessary,anyways.

I am one of them
I play them rarely but when I play them I am a bit upset since I know I will never go on the leaderboard to to the fact that I don’t own ssh

Then get ssh? It doesn’t take that long to get it.

Is not so easy…
Before going to buy the hardest (for now) skill I am grinding keys to max my eqiepement (top priority in everyone to do list… isn’t it?)

Maybe you are right
But why not lock skills based on difficulty of the daily Challenge? So everyone will have the daily that suits to him/her

Maybe need to close this topic ? (because published new topic with new version of game)

This server-side update was usseles.

Ssh gives more keys,and the earlier you get it,the faster you’ll get keys. So no,max equipment isn’t everyone’s priority. I’m sure there are people out there who’d go for ssh as one of their first items.

But are the extra keys worth the difficulty and Epic waves?

Um,why not? I thought that the main point of it is to give you a better challenge and give you more keys…

I am asking since I enjoy 1 life runs and my mouse allow me to use special weapons or satellites, not both (that’s why I have a lot of missions failed)

Then I don’t see why you wouldn’t enjoy ssh runs.

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I also play it all for fun, not for some dumb competition to get on a leaderboard, but tbh as soon as you get SSH it’s not actually hard to get on a leaderboard, when I play daily I’m always in the top 10 without putting much effort in playing. :slight_smile:

Maybe add some fade in-out here? Or make it smoother, something like a ball at the end of the line.

UPD: Oof…

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And put “Anonymus hero” instead of nothing here

Paths overlapping here


Also, why is selecting Eleos as a destination showing this long path while selecting Parthenope shows the direct path?


Adrasteia constellation, Aeacus Star System, Gus’s Gas with this Price Fluctation has 10 Medium Fuel Packs cheaper than one Large Fuel Pack.
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The galaxy was regenerated again (v22.3) with new parameters that should alleviate the overlapping path problems (:medal_military: Bug) . There is some more weirdness going on here: Clinis is probably assigned to the wrong constellation. I could move it manually, but it will reset itself next time the galaxy needs to be regenerated :thinking:

The path calculating algorithm is also not very intelligent. When travelling to a different constellation, It will try to find the closet place where it can cross from one to the other, but it will only look in the general direction of the final destination. In your example, Eleos is above Somelius on the map, so it only looks ‘upwards’. Parthenope is below, so it looks downwards.

As for the prices… well, when dealing with very low numbers, it’s difficult to apply the discount correctly. When the normal price is 2 keys, the only option is to go down to 1 key, which is 50% (way too much, in your example the correct discount should be <30%).

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I don’t think it’s necessary to fix price. Only those who look carefully will see it so it’s more interesting in some sort. Real shops do the same (I saw)

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AlĹżo, it would be nice if it were to Ĺżpecify no Ĺżatellites as well.
@InterAction_studios

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