Early Access version 19

Well that’s dumb, there needs to be a squadron list in the future update, it will make things A LOT easier.

Is that because of emergency patch that squadron messages looks like new contact or it’s a bug?

The crash? No, it’s because someone tried to cheat and they corrupted network data in the process.

???

Squadron invitations? What about them? They are separate from contacts (although you’ll receive messages for both in your inbox).

What is the bug/problem?

It looks like new contact

Ah, yes, that’s a bug (typo). Fixed in v19.3 :medal_military: Bug

Will release an emergency patch for the emergency patch later tonight. Emergency², if you will.

Ok, taking server down for 1 minute to apply the v19.3 patch

  • [Server-side v19.3] Fixed “surrended” -> “surrendered” typo (@Davoid :medal_military: Bug).
  • [Server-side v19.3] Fixed squadrons lingering in list after being ignored or deleted (@Sammarald :medal_military: Bug)
  • [Server-side v19.3] Fixed “new contact” typo to “new squadron” (@VerMishelb :medal_military: Bug)

Update: done.

Hey,I have an idea. Would it be possible to add chickens that shoot homing projectiles? Perhaps make them similar to regular eggs(in appearance),and they would follow the player,but should disappear like 5 seconds after being fired(though it depends on how fast the projectiles are. If they’re slow,it might need to be more than 5 seconds). The chickens themselves could use one of the unused outfits(i’m pretty sure there were some outfits that aren’t used by any kind of chicken?)

Some of them should have limited turn radius, so you can dodge them without having to go all around the screen avoiding them.

I think homing projectiles will make some waves impossible (e.g. Roulette, Pulsating grid) because there is space to dodge.

An alternative but similar option would be for chickens to throw projectiles that aim at the player directly, but travel in a curved rather than straight line (think of Photon Swarm projectiles). This way you must move in order to avoid the projectile (because it will pass over your location), but the ‘curvyness’ of the trajectory will make it even harder to anticipate and avoid than existing straight-line attacks.

Hmm,what if they only spawned in specific waves? Let’s say,only the ones where you don’t have too small space to dodge. Maybe they should only spawn in waves where you aren’t surrounded by chickens? How does that sound?

I just noticed this bug


Music still continue and Space Crab 2.0’s sound is muted

It’s caused by no-fade bug: Space Crab v2 and Dart Hayder use same music and without fade it don’t restart.

Should this bubble also have the “Mission HUD Glow”?
image

Would it also be helpful to display the Y-axis on the graph? Or are there any reasons not to as players tend to focus on their latest trend?


Please fix this border.

It was also on CI4, it doesn’t have to be fixed. It’s CI4 background. If they make it again it wont be the original CI4 background. Well, they made again CI1 background, but I think it is because the original CI1 background has a low resolution.

They fixed the textures for the Lightning Fryer, U.C.O. red laser and the Yolk-Star™ laser. Why shouldn’t they fix this?

So what?

Completely unplayable