Wait, does anyone have the Early Access medal? Or will we get them later. Kinda wierd.
Found another one. (Intermediate?)
Couldn’t this be done in some other way? Clicking the awarded trophy shows the level anyway.
EDIT: Got a new idea: When you click a medal, how about showing the exact date of the first time that medal was issued to the user?
Fixed for v.17.
The game sadly doesn’t keep track of when each medal was awarded.
After Shoot The Core!'s core dies while there are still some barriers, their shots are kept on screen.
Verified that projectiles are correctly removed. You most likely saw projectiles fired immediately after the core was destroyed (the barriers can still fire).
Hi iA,
I haven’t played CIU in a while, but I tested v16 and i wanted to give some feedback
- The new medal system is interesting, I like it
- Comet Chase missions
– Maybe there could be Chickens or other enemies appearing from the side to spice it up a bit?
– rename the wave names from Comet Chase to Warp 9.1, Warp 9.2, …, Warp 9.9, Warp 9.91, …, it could add some variation
– Can you let the CI3 comet chase theme play?
– Maybe Comets could give a few more points, right now I only get about 500.000 per 10 waves
Overall, the new Update looks good!
I have a question: What will you focus on the next weeks? More social stuff (stats, squadrons etc.) or mission gameplay (mission types, weapons, enemies, …)?
NO!
YES!
Fixed in v.17
Bug medal
Can you please add an “unlimited” option for max. fps? I got a 144hz monitor but I am only allowed to go up to 125 fps. (some people even have a 240hz monitor = 240 max fps)
Also, I play CIU on my left monior, if I move my mouse to the right monitor, the player doesnt move anymore (logically). Maybe you can prevent the mouse to exit the game area (left monitor) or add it as a toggleable option?
This was tried back in CI4 or CI5, but it resulted in too unstable/uneven framerates.
Use the “Capture mouse” option to prevent the mouse from leaving the play area.
About Comet Chase, in CI3 the background was moving much faster than usual, and I really liked that, so why not bring that here too?
For the Base Key Multiplier, I am thinking of about 500% as the missions don’t reward the player with any food, same as retro missions.
Also, is it really normal for them to appear on Frozen/Hot planets? I know it’s experimental, but their actual use is travelling faster.
well thanks!!!
You know,I feel like projectile speed increase during the mother-hen ship on higher difficulties should be removed. Before,the screen could get cluttered with lots of bullets from the ship. Now,there’s literally no way to get hit from the bullets unless you try to go between them on purpose,or something. It feels like the fight is easier on higher difficulties. How about removing the projectile speed increase? Or perhaps add a projectile fire rate increase for higher difficulties for this fight,and keep the projectile speed?
This one.
I think if all Mother Henships were like in my video where I found a super fast Egg boi, that would be enough. I don’t think I could take any faster.
Yet another one. (Mission? Stage?)
Also, aren’t the medal icons here a bit small?
Fixed in v.17
Bug medal
Some medals are smaller than others. All medals are scaled uniformly to fit in their box (so that the largest medal barely fits), so it’s normal for smaller medals to leave more space free.
For clarity, in the “Compare” screen this is not true: All medals occupy the same amount of space.
Added to v.17
Idea medal
Added in v.17
Idea medals
Yet another one. (Picking up?)