This no longer works
sorry for being off-topic but what is that server?
Chicken Invaders Discord. Can be found on the CI wiki home page.
Should the enemies in âTower of Powerâ wave be appeared faster a bit? Itâs kinda slow :\
I donât keep track of exactly when the mission became disqualified. This is decided after the mission has been fully flown.
Acknowledged, but due to the way âattacksâ are implemented, it canât be fixed.
Changed in v.124 Idea
Ah, right. My mistake. In any case, I donât think itâs a change worth making.
No. Although it could be a BASS bug (which has now been fixed) â test again in v.124
That would make it harder to punch through the barriers (if you donât intend to destroy all of them), so no.
The server (who sends you the items available for sale) has no concept of editions, so this canât easily be done.
No.
Shockwaves remove all bullets only when they are spawned (not as the shockwave front expands). In this case, both shockwaves were spawned before the enemy bullet.
Why do you need that? Youâll need to make a copy of the .exe, rename it to something different, and launch each copy with a different .exe . But this is NOT recommended because theyâll both write to the same configuration files.
Steam fixed this? I havenât changed anything.
The way to cause this included launching both steam and standalone version at once. Iâll check today to be sure.
Fixed in v.124 Bug
So then, isnât there anyway to fix it?
For example with doing something that the bullet be destroyed when it connected to the shockwave? Not the moment that shockwave is spawned.
The idea has already been implemented.
Changed in v.124 Idea.
Note that this means that bullets are no longer cleared at spawn. I realize this might be a contentious change, but it fits much better with the concept.
Can you make it where if you destroy a barrier in a comp mission, the game will give you the warning?
No warning is necessary. Barriers donât count (i.e., you can destroy them and then disconnect, and it wonât count against your limit).
v.124 UPDATE
ETA Tuesday 29 Nov 2022 08:00-10:00 GMT
Ok, it turns out that I canât easily halve the damage without refactoring a lot of other stuff. Iâve disabled the AoE and kept only impact damage. Itâs effectively a ~50% reduction, and it seems more logical for something exploding âinsideâ to not have area damage.
Changed in v.124 Idea
Maybe increase the points you get from this medal since i think itâs not worth skipping 16k pts gift per waves just for 50k pts
We speak English here
Please read the rules before posting anything
No too much unbalanced
Also why do u use VN language??? English only.
Heâs new, donât judge him.