Also, from a previous cheating experiment, I found out that the game supports travelling to an orbit while outside the star system. Normally, if you click an orbit inside a star system you don’t know, it’ll simply ask you to travel to the star system instead of the orbit you clicked. And if you discovered that star system earlier and outside of it, you can click any orbits and the camera will target it, though, travelling to the orbit will simply make your spaceship travel to the star system and stop. Forcing you to travel to that orbit manually.
So, how about you enable this feature (travelling directly to the planet you selected instead of star system) for normal use?
Here I say some ideas about hot and frozen environments.
The phoenixes can have an overheat zone upon death, like those that dr. Beaker throws, in comparison with the frozen chickens.
Also, the freeze and overheat zones that is left after the relevant chickens’ death can have more time they last until disappearing in frozen and hot environments respectively.
Another matter that looks useful is that we should have a key or a tool to disband a specific satellite especially when we want to mount sth we like more but already we don’t have enough space.
The satellite which is disbanded doesn’t disappear and it remains as if the spacecraft gets destroyed. This helps the player to remount that again or to pass it off to another player in multiplayer section.
Thanks. Thought I’d clarify, since things might not always be on time/punctual. I also asked because it was “seemingly forgotten” after the initial announcement.
Speaking of those anomaly zones, the way how they are set up, its makes your ship do a “fan” like movement if you move between the two quick enough. If they were changed to make it you do a 360 spin, it’d be much better.
The current way, it makes you able to easily “sweep” the left side of the wave, not the right side.
Give me an example.
You know, there were some waves had removed Balloon Chickens. Don’t talk about the theory too much.
And the same points of those waves is: They appear from the bottom edge of the screen, and the Balloon Chickens always fall down.
Note that this fix does not include cases where you are moving from zone to zone before the previous rotation has completed (because trigonometry). But it does fix it if there’s enough time for the rotation to complete.