We need a chatroom to communicate our contacts, and a live notification button with a beep sound that draws attention as soon as someone speaks.
Yet, the only functions that the contacts section does is just playing some friendly matches and limit the multiplayer to contacts without any tool to invite them when they’re active…
i didn’t know that enemies can escape in the default retro invaders waves until now, and i noticed that the enemies that swoop down and reappear from above end up disappearing instantly once the group leaves.
found this in chicken invaders 4 first, then checked if it was here as well
While the poll hasn’t closed yet, so far, most of the participants have voted for consistent food falling in comp missions, as shown by this screenshot
medal idea: Medal of [insert name here]
Awarded when you don’t use any booster (overdrive/accumulator) in your loadout (50.000 pts)
Art concept: wtf idk how to draw ah hell nah
We have known that Supernova mission is only found in Sun (Hot & Massive). So when will we see Supernova in a planet with Frozen & Massive? Will they look like the objects from wave 74 & 79 of CI5?
@InterAction_studios Can the default color theme sold in shops change to match the edition of the game (For instance, during Halloween, the default color theme will match the same green colors as the main menu)
A default blue color theme in your collection remains unaffected.
Should the color themes sold in shops change to match the main menu theme in editions?
Alternatively, we could just revert it back to the original Safe Zone it had in CI5, only this time it’s smaller so it doesn’t mark the corners as safe. I don’t really understand why it was even changed to Danger Zones in the first place.
Revert back to original Safe Zone but make it slightly smaller
I found something, when you use two shockwaves in row the second shockwave won’t destroy the enemies bullet
When I waited about 1 sec and then used the second one, it worked.
I think IA should do something that when the bullet is connected to the shockwave it should be gone not just the moment that it’s fired
it’s unfortnuately the only special weapon that can’t destroy projectiles when aura hitting cuz it already cleared the projectile before the aura reaches to enemies
because u used the second one right before the first aura touched coward, it didn’t clear that