MAIN CHANGES
Thanksgiving Edition! Well, as close to it as I can get, at least. I tried to port as much content from CI4 Thanksgiving as possible, but there were time and technical constraints (specifically, it was not possible to turn the basic chicken breeds into turkeys – although they do sound like them!). Anyway, enjoy it while it lasts.
Otherwise, this update includes a lot of improvements to the mobile input/control system, as well as some instrumentation to catch some multiplayer crashes. To support this, some control options were added (which sadly means your menu options have been reset in this update again )
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
- all your menu Options
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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Galactic Cup screen: Group Phase fixtures are now correctly centered (@Abyss Bug)
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Android: Navigation bar should (hopefully) now automatically disappear after a few seconds (@Ericbruh Bug)
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Android: Sound options screen: Fixed screen
spazzing outresizing inappropriately when sound volume is changed (@BoggY Bug) -
Callsign and squadron name validation is now stricter.
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Mission progress is no longer reset after a client crash.
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“Network predictor” is now constrained to actual flying area (@KnockoffFeline Bug)
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League: Fixed boss waves when choosing a dare being unreadable (@VerMishelb Bug)
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Android: Pressing the BACK button during the main menu now returns to the desktop (without terminating app, as it previously did in v.121)
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Graphics options: Added “High-contrast text” option (enabled by default on mobiles). Due to this change, all menu Options will be lost.
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Quests screen: Progress bar now starts off further away from milestone (rhombus) to make it clearer that progress is non-zero (@FridayFunkinSussyVN Idea)
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Options/Controls/Touchscreen: Added “on-screen button size” option (@Error_Bonnie ) Due to this change, all menu Options will be lost.
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Android multiplayer: Added “chat” button (@Error_Bonnie Idea)
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Multiplayer chat messages are now sent automatically whenever input field loses focus.
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Touchscreen one-finger galaxy panning now continues to work after two-finder pinch-zooming (previously, first finger would need to be lifted off the screen before it would work again) (@Mikicrep Bug)
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Yolk-Star boss: Damage-stage enemies are now spawned into the “next frame enemy list” to (attempt to) fix network desync crashes on this wave.
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Tutorials and hints now detect which controller is being used and only show relevant controls (mouse, keyboard, touch, or joypad).
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Multiplayer hosts that become zombies, then disconnect, then reconnect again are now properly displayed as grayscale (@hoangmc2048 Bug)
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Android: “Key down” events no longer switch input mode to “pointer” (done to prevent the mouse pointer becoming visible rarely)
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Added Thanksgiving Edition content.
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Multiplayer browser now also shows host’s platform (Windows, Android, etc). Also added platform indicators to in-mission scoreboard and contact list.
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Reworked input system (yet again) to unify text input from keyboard/joypad/touchscreens.
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Contact status/notifications now indicate when player is hosting a multiplayer game (except private games) (@DePeeper Idea)