From v10 changelog:
- Number of certain UCO attacks now depends on difficulty (higher=more attacks).
From v10 changelog:
- Number of certain UCO attacks now depends on difficulty (higher=more attacks).
Good thing I didnāt sold my 10k food yet. Thatās quite the keys.
Will you bring back retro missionās original music from Ci4? #bringbackretrotheme.
@InterAction_studios Alien Mothership drops a random satellite when it dies which I canāt see any use of it since the mission is already over
@InterAction_studios the base key boost on Retro Missions should be 500%-600% because
You have a good point. But also, it requires a higher tier to play.I saw it was around 50 but I busy these days. I do agree with the base key boost.
600% sounds good.If that not good, then it should settle at 550%.
yayaya some random questions: is the master squawker considered the first CIU boss? and is the CI3 boss theme just a placeholder for it until 2db finishes the CIU boss theme, or itās intended for it to have the CI3 boss theme?
One small thing: The āYou got higher tierā message disappears, so we canāt see how many points do we need to advance to next tier. Maybe clicking on the tier number on the top could show the next tier requirement?
Also, how about showing the exact amount of Keys/Food/Fuel when clicked at the top?
Why do the barriers in Lethal Connection have 10x health? Is the player intended not to destroy them there, but the enemies instead?
And is the H&C intended to have no shine on the cockpit?
Where can you find retro missions?
In wormholes.
I have a suggestion: If the last/best result is āDEFEATā, show the number of waves flown instead (the number of waves completed, not including the wave they lose on).
And it would be nice not to have an unoriginality penalty if you loļ¬ (not Åæurrendered, but loļ¬ all your lives) a miÅæÅæion.
So far, the one bonus/penalty that is really dumb is the āLocation Fluctuationā.
My suggestions are if your mission fails you should lose any of the multipliers and only get raw points and keys (which are written on the screen while in a mission) and there should be a penalty for taking too many extra lives for a mission
for example if you use more than 4 extra lives they should be perishable so you lost your lives post mission even if you havenāt died once
Can you please add a new wave?
Itās called āPopcorn!ā
This wave from CI5. Thank you!
Ouch.
Yes. And, uhh, itās a rendering error.
uhhhh, question about that new CI2 music: is it gonna be the remastered version or just to funk?
Finally they bring back the retro music and the final boss themes.