Early Access version 118

I’m very like the change that all mission leaderboards will be reseted. But i have 2 questions with involving this change:

  1. Do all assigned-squadron mission can be assigned again? You know: You can assign a mission to ONLY 1 Squadron ONLY once time. But you see, it’s a long time that mission was assigned, ultil there are too much many change with effect to the leaderboard (like new waves/bosses/breed chickens/… and resetting mission leaderboard), so i think let those assigned-mission can be assigned ONE more time
  2. How about Keyrush? I know this is so crazy, i know Keyrush is the only-mission because of preventing spawming too much keys for each person themselves. But nowaday, there are a lot of change which added to a planet-mission, like: New breed chicken, new boss, new wave,… and more (with involving those mission). So my suggestion is: “Unlock” all Keyrush mission which had been played. Yes i want this change is as a Internal change, not a Tweak. Because when you unlock those keyrush, we can play them again ONCE more time. After that, we can’t play those mission again until there will have more changes in the future, we will handle at that time later.
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It’s all a simulation

Screenshot_2022-08-26-13-33-07-48
If really reset to all mission leaderboards. I think the leaderboard of the “Key Rush” mission that I won last time will definitely be reset, where can I get points to the leaderboard?

I really wish that Key Rush would be a special type of level that gets added to random planets throughout the entire galaxy once per month.

When a new month arrives, old Key Rush levels are gone, and new ones takes its place, but in different planets, and Key Insight lets you see on your explored planets which one has a Key Rush level in it.

It rewards exploration - as the more you explore, the more you know where to look for, if you have a Key Insight anyways.
There’ll also be no scoreboard issues with this kind of level, as the scoreboard and the level itself practically only lasts for a month.

There’s still that chance where you might stumble upon a Key Rush level in your journeys still, with this method, so the old values still remain.

Since this only happens once per month I don’t think it’ll be that hard to implement.
(Unless the entire galaxy has static missions that cannot update itself whatsoever)

PS: old Key Rush levels after this change will be turned into classic CI levels instead.

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Huh, I predicted a mission leaderboards reset 2 versions ago. That was fun.

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Wait.

If so, I think you calculated this wrong. If you use 2 weapons in the ratio of 0,75 : 0,25, that’s mean the 0,75 will be 1% and 0,25 will be 1% x (0,25/0,75) = 0,(3)%, which result in the total bonus of 1,33% instead.

And, as I pointed out in the previous post, every ratio 0,75 : x : y : z… will result in the bonus of 1,33%, regardless of how unbalanced is x : y : z… and how many weapons else you used.

Reset all mission leaderboards. I think it is very good for me to rematch Key Rush , because Key Rush never play 2nd again .

I think this can’t be happening. Imagine someone has a lot of fuel, and yes he’ll play all keyrush mission per month. So i guess this can’t be accepted, you have to know that Keyrush mission was become only-mission from a long time to prevent of spawming too much keys for each person themselves (i don’t know which exactly version had this change)

I mean, that can only be done once per month.
Plus with the cost it takes to travel back and forth, and extra cost for items to do the levels, the Key Insights, that all factors in too.

Also, if they can do this, they’re definitely at the very late game phase at that point - they have to have already explored everything once, which meant spending a ton of keys on just fuel alone - which meant that they have either done tons and tons of missions beforehand, or bought a ton of keys via IAP, both of which are good for the game. Plus, those who are at this phase typically has keys to spare regardless, so I don’t think they’d be doing much of this, except maybe to get like 10 rich-in-key medals. 1 mil keys though, good luck with that.

Though to be able to pull this off - you’ll most likely have to have played a lot, and I mean a lot, of this game. It’s not like any new player can just waltz in here and win levels in the 100% difficulty scale, even with all the gear they’ve bought. (All key rush levels scales towards 100% at some point)

I am pretty sure this is a change to how the game does enemy-projectile collisions in general, not a change applied on a weapon by weapon basis.

No, that’s specifically for the Anniversary.

In your method, have you considered how the total bonus increases/decreases when adding one more weapon to the pool? For example, say that you have used 3 different weapons so far, and they are all perfectly balanced 1:1:1 (or, if you prefer 0.33:0.33:0.33). Now you pick up a 4th weapon, which you only get to use for a few seconds. Does your final bonus increase or decrease?

The total bonus must be monotonic with respect to the number of weapons used, otherwise you’re discouraging picking up new weapons (which is the opposite of what you’re trying to achieve).

We could calculate it in the Compare screen, I guess.

That’s known and the same class of glitch as so many others:

All weapons do.

Because it’s exactly the same class of message. It could be changed, but it’s messy and low-priority.

When talking about Extra Lives though, this is not “extra”. Your extra lives are zero in this case.

No

A large part of the database assumes that assignments are unique, so that is not an easy change.

I could delete all Key Rush mission histories (which would make them re-playable one more time), but that would throw the “Missions Completed” in the Information Overlay. You’d see numbers more than 100% :frowning:

Interesting idea, but it would only take a few hours before a list of all locations was made public each month, and everyone would swarm to them.

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This week is just Budget Constraints, bug? Or random?

i have an idea with this wave


right now the eggs only hide the laser alien, and i think the addition of fester and chick + chickens in ufos would make the surprise nastier and less predictable

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Already suggested and denied.

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Wait,
So how about other missions? We can play those mission again and again more time, right? So i think let Keyrush mission just like other mission. I mean, you can understand like this: Those Keyrush played-mission will be flied ONE more time, and you have to make sure that the result of those mission still be kept. After we play those Keyrush played-mission, we can’t play it anymore ultil next time (depend on each updated version in the future). Yes, just like other missions which you can play many times

That’s why i used the word “Unlock” before

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May I interest you in my VR training simulation theory?

It’s one of many evidences for my theory that in CIU we actually play as trainees in VR. So this way you can replay all the bosses even though they are dead and you can buy lives even though in real life you wouldn’t have that chance.
About Extra Lives - #15 by kokokokos

some new backgrounds :skull_and_crossbones:
how about that one…could be fit well …it will be a little diffrent!

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It’s a really bad randomizer run. I see that it’s going to all be Budgets until the 29th (Pot Luck) :frowning:

Yes, but it only counts your first victory in the stats. If I delete the history, it’s going to count it twice.

Or perhaps you’re just playing a game? :smirk:

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Ah i understand. A victory mission will be counted to the process of all mission the galaxy, right?

Hmm, this is too hard for you. If there are too much things arise from the change for keyrush, i have 2 ways for you:
1- Can you reset those keyrush mission like “reset data” ? That’s mean player will lose anything collected from that mission (like medals, keys, foods, scores,…). Yes i know, this is so crazy because this may cause key and food count to negative number. So idk do everyone agree with this? :neutral_face:
2- Do reset all keyrush mission like @ChickenGaming said before (but don’t do that in per month because someone will spawm too much keys each month) in here:

P/s: We have to promise together that we should’t hope to reset galaxy to get new keyrush missions :grimacing:

Changing missions in planets doesn’t deserve a galaxy-wide reset though.

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