Early Access version 117.2

Doesn’t IA read all topics here? At least that’s what he should be doing if he doesn’t want to recruit moderators.

Kinda doubt it. It’s not like the GUI was needed to pick a set of items by the computer.

Ehh… You made do this:

Other examples that I managed to find

Like skill, I believe that equipment should also be fixed for all players so that they’re on an even playing field.
Why the Galactic Market needs to go - #20 by Enhawk

The way to make challenges could be (almost) perfectly balanced, as all things should be is by predetermining exactly the same equipments & the amount of them for all players. Thus, player just have to play, no complain.
Early Access version 53 - #246 by Akemisora

Or, idk, just force all players to use same equipment during competitive missions,and it would be randomized for every new challenge.
Early Access version 81 - #393 by MaybeOrandzaIdk

Having the opportunity to test different ships and weapons would be a very useful tool for budgeting keys and deciding on what to spend them on
A Venue to test a ship and weapons

Even you yourself:

The second type of challenge missions, which definitely a lot of players have suggested in the past, is one where you are limited to certain items you are not allowed to bring, or even banning all mission items altogether.
Perishable limit & other changes - #24 by GuestUniverse

One word: Moderators

Yet again: Moderators

This is way overblown by certain users on this forum. And I really mean way overblown.

We are here for playtesting the game. (for nearly 4 years now)

I won’t disagree that it’s hard to program in C++, but that’s what IA chose and he has quite some experience with it. Most bugfixes are introduced lighting fast. I often would need first to think about how to solve something and then waste few days on it, but IA is pretty much always like “oh thanks for the bug report, I fixed it because something something” and not even a day passed. That’s godly.

I would prefer not. Some spaceships already hit their max power long before 20th level.