Perishable limit & other changes

I meant 5 to 8 slots

Sir, this is an auto-use item, not a perishable.

Ikr, but removing stackable feature of coolant is way making it too hard in hot environment(not for you, but the majority of CIU players). So 5-8 slots for maximum is okay ;-; I think

Added cost changes as a compensation & edited parts that may cause confusion. I will be taking & answering feedbacks for a few more days.

And don’t ask me why I’m not online for more than a week.

In my opinion, we should increase cost of equipment more than doing that (like your suggestions). This will cause BX become “waste”.

However, i still agree some your opinion here.

Wish i have free time to do my topic like your about this but follow to my opinion

This will not do anything other than making people either grind more or buy keys with real money more.

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That’s not problem. Increase cost will reduce mostly player who plays and buys too much

And about “Rich people”, we can try increasing cost of money to buy keys

It’ll certainly prevent players who don’t play the game all day from competing, while those who do would be basically unaffected. Is that really what you want?

perishables has always been used regardless of price, nor why should it cost more, either you buy them or you don’t. It’ll just make people have a harder time grinding keys, and it’s not a problem if you grind enough

i mean, take the cup as example, it’s very unlikely to win galactic cup thanks to not using perishables, so as a double-edged sword, you’re (nearly) forced to buy and use them when you progress further, if you’re trying to, win

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I have a plan to nerf the efficiency of some grinding methods (one of them is highly unexpected) so your idea isn’t necessary.

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I see, just my opinion.

I guess people don’t have any other question so…

@InterAction_studios Have you checked this topic? If yes, will this (or smth similar) be added?

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So your suggestion is to have separate slots for Perishables and separate for all other mountables? That seems like a sideways change to me rather than an improvement. In any case, I wouldn’t even consider such an important change without a poll.

I’m not certain whether this is actually true. During the update tomorrow (actually this v.115 update will reset some stats, so I’ll have to wait for the v.116 update), I’ll perform a statistical analysis to see if there’s any merit to it.

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It is. Bombers provide firepower which you can’t get with any other ship, and perishables make their downsides basically nonexistant. Tho I don’t agree with the ideas proposed in this topic, I agree that perishables are an issue and could be handled better.

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Think wisely before voting, this is an important feature to make bombers less effective in events.

Do you want to have a limit of how many perishables can be equipped per mission?
  • [Yes] I don’t like how bombers can get huge advantage by filling half of the slots with perishables
  • [No] NOOOO you can’t do this to me!!! I can’t win in events without a fast bomber! :angry-face:
0 voters

Is it convincing enough if I said people that don’t have good cursor-moving skills still use bombers?

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You don’t understand the point of competitive missions just so you can apply such change, the one which have better equipment and skills shall have the highest score and ranks. So nerfing bombers is obviously unwise thing.

If you really plan to be successful in events, why you don’t buy a bomber then?

I think we should have more types of challenge missions:

  • The first type of challenge missions, we already know, is one where you are allowed and encouraged to be prepared, even though these mission items can be expensive.

  • The second type of challenge missions, which definitely a lot of players have suggested in the past, is one where you are limited to certain items you are not allowed to bring, or even banning all mission items altogether.

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Well at least people are aware about some perishables being too OP… Hopefully those things will receive a nerf, either from iA or someone else.

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I’ve compiled some preliminary results from the top-10 of all competitive missions so far in v.115:

Spacecraft Usage
M400 Caterer 37%
M404-PI Deliverer 21%
M408 Cuisinier 0%
H&C 101 Hatchling 7%
H&C 201 Pullet 4%
H&C 301 Cockerel 0%
BX-7 Excalibur 2%
BX-8 Ukonvasara 2%
BX-9 Mjölnir 16%
VF-56 Starling 4%
VF-66 Jackdaw 4%
VF-76 Raven 3%

Although the sample size is still rather small, I’d say there’s no compelling evidence to suggest that BX dominates the charts.

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