In the Exclusion Zone , the Danger Zone seems not fine with me , i try to standing in the Anomaly Zone but outside the Danger Zone , then this happen :
Instant Death.
I think the anomaly markers in Exclusion Zone should be removed to stop players from moving there prematurely and potentially getting rammed by the barriers. Itâd be just like in Stacker where the marker was removed so players wouldnât get rammed by the rows of chickens.
Looks a bit messy.
Agreed.
The best solution is stay in the middle until the barrier comes in
Machine gun sounds cool
phoenixes are very easy to kill in this wave. so no need.
For What reason? there is literally a danger zone warning you from staying there.
Changed in v.117 Idea
Youâre not constrained to the middle of the screen in that wave.
I hardly see the point in that, but ok. Changed in v.117 Idea
Cowards are specifically disabled for this reason in specific waves. The other breeds quickly return to their original position, so I donât think itâs necessary.
No
There are two results: âmost recentâ and âbestâ. Icons show âmost recentâ
Unnecessary.
Itâs possible to get (particularly in lower difficulties), so no.
Thatâs a far-reaching change (affecting all weapons). Not worth it.
Medal shared.
See đ Troubleshooting - #5 by InterAction_studios
Changed in v.117 Idea
This is not Tetris â a row can only collapse when all its enemies are gone. Besides, the real problem is that youâve used the anomaly zone too early.
You mean two different paintjob colors for the Pods? Thatâs not possible.
No, too much clutter.
Unimportant; no.
To make them more useful.
Although Iâm not opposted to moving them away from Fortune Tellers, Iâd rather not split them. All Licenses should be sold by the same kind of shop.
Itâs not possible.
No
No
Iâd rather not. Is there even a need for this?
âThe Hatcheryâ doesnât really spawn enough enemies for Phoenixes to be a problem. As for the rest, you have relative freedom of movement, so no.
I donât understand what you mean. A tutorial screen explaining âPro gamerâ mode? Unnecessary.
Changed in v.117 Idea
Tutorial mission disables Pro-gamer mode even if you have it on
But they surround us everywhere and we have to kill them before they reach the middle and they can crowd rooms, itâs very hard.
Also I have suggested the same thing to cartwheels and you declined.
just shoot them enough so they start falling slowly instead, even for low fp
they wonât crowd, but you potentially lose score as compensation.
I would need an instant hitting weapon for that. but they move fast still.
aim?
You mean how I can aim? very well.
Donât know if this was suggested before. Is it possible to add a filling to the danger zones?
Like in this for example:
A sort of filling when you donât see the âdangerâ written inside. A semi-subtle filling so it doesnât look too bad when you see those lines all over the place.
- Yes, itâs nice to have.
- No, unnecessary.
0 voters
Changed in v.117 Idea
I still donât get how that will support it. or force the player more to stay away from it.
What exactly donât you get? Itâs a straight forward thing. Add a filling to danger zones. No big deal.
Isnât that like⌠the point of danger zones? Iâm just asking for another highlight basically.
So you just want some kind of visual to be into it? I guess fine.
Precisely. Something subtle, not to pop right in your eye. Thatâs up to iA if he wants to or not.
Anyway, Why doesnât coolants give any time penalties in space race? they help the player proceed faster than just overheating.
Because strategy.