Already suggested by me
One of the bosses to the music of Chilli Wings is an unknown. He is not chicken, he is UNKNOWN
Itâs too early to know. Itâs only a test for now.
It doesnât help with that at all.
Itâs fine, considering that the âpaddleâ also comes straight towards you.
I guess. What I would really like to do is assign random boss music to every single boss except those which have their own specific theme (Yolk Star, Egg Cannon, Henterprise, Thundercluck), but I doubt many players would agree with that.
Iâve assigned it the âotherâ one (âCIU Boss Music 1â, the one used for Dr. Beaker). However, donât call it âDr. Beakerâs themeâ, because itâs not specific to him.
The room information show there was only 1/2 player in the room but it still say that this game is full. So the number of player still reload and update again establishing route right?
The multiplayer list doesnât update live.
Therefore if someone joined you wonât be able to enter.
I see that guy I trying join in but i canât join in. Something wrong host him or not or set network port-Restricted
So I have been thinking on this for a while, It might be wanted for some players:
Do you guys remember the fonts from each episodes? they used to have different shapes and way of appearance, I have thought of adding them into game and be buyable in the galactic store and take effect in missions. Right now there is 4 fonts I am thinking of, They are CI2,CI3,CI4,CI5. So:
- Yes. They are good.
- No. CIUâs is best.
0 voters
I remember this being suggested before, not too long ago.
Itâd be cool tbh
IA ,Can I listen to Chilli wings and The chicken has Landed musics?
Just wait until v116 comes out!
Aside from that, I would also like to get the option to switch between the UIs from episodes too, not just the font.
That boss is already the special thing from a Retro mission, so i think it canât change the music. We can call Retro music is âprerogativeâ for Retro
Your question isnât clear at all
Thanks! Btw about this, in my setting language (Vietnam) there is a translation named âNháșĄc Ná»n Tiáșżn SÄ© Beakerâ. Can you remove it? This translation is not true about the CIU boss music track
I kinda want the option to do that, although I know that the fight of bosses usually only fit to the boss music of its game.
- Yes
- No
If itâs an option and not fixed to the game, I suggest an item called âRandom boss musicâ that supersede all other boss music if it is put in one of the boss music slots, which does what iA stated above.
- Yes
- No
Can Players who have lost all lives (Ghosts) have a transparent look to them? Like around 50 percent opacity
orrrrrr
just the gray out
Yes, the list doesnât update in real-time. In fact, thereâs even a chance that the game will become full after you click âjoin missionâ (the longer you wait, the greater the chance).
No, I donât involve myself with translations. Just correct it in your own copy and it will eventually become the preferred translation everyone sees.
I canât do that, due to the way multiple textures are stacked on top of each other.
Thatâs much easier to implement, but even in this case, I canât easily affect hardpoints. And if the spacecraft is gray to be begin with, there wonât be any difference. I donât know⊠Letâs put it in there experimentally and see. Changed in v.116 Idea
Useless idea I had: When you complete a system, it wold be so satisfying to have the game display a screen (while you are in the galaxy, immediately after closing the mission result screen) which shows a âSystem Clear!â message while one of the victory jingles plays.
This is what I mean:
(The black outline would be semitransparent and fading towards the inside, I just lack the skills to make that effect. Finally, X would be the systemâs name)
The boss music seems to stop playing right when the boss is defeated (100% wave progress). However, if I join a game during wave transition or warp after the boss is killed, sometimes the boss music still play although there were no boss on screen. Known bug?
Can there be an option to disable in-game notifications?