Early Access version 115


You can now select multiple cuisines/backgrounds/music at the Mission Config screen. If you select more than one, then it will be selected randomly per-stage (cuisines take effect per-enemy). To support this change, mission configs and all config presets have been reset.

Also, you can now view past outcomes for a flown mission, and compare your previous to your latest outcome. This is typically best accessed through the “Recent Missions” list (which now shows all recent missions except Squadron Assignments). Note that missions flown so far do not have outcomes – only missions that you fly from now on will.

Finally, new Galactic Stop equipment: A “Pixie Dust” hardpoint (to dazzle your friends) and a “Heat” insight (shows your weapon’s heat over your spacecraft for easier access without taking your sight off the battlefield).

:warning: Changes in this update may have potentially made certain waves easier/harder, so all Galactic Cup Knockout missions flown today so far have been reset, and you’ll need to play them again. A system announcement to this effect has been also sent in your in-game Inbox.

Any major issues will be fixed via an emergency patch in the coming 2-3 days, but otherwise updates will slow down or perhaps even cease during August.

Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).


You will lose:

  • any mid-mission progress
  • your language selection


:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
  • :bulb: “Look In All Directions” wave now has 4 danger zones (one on each side of the screen) (@FridayFunkinSussyVN :medal_sports: Idea)
  • :bulb: “Pizza” cuisine is now rendered slightly larger (@gabytzu :medal_sports: Idea)
  • :bulb: Phoenix: fireball attacks become progressively rarer (@Piotrek1113 :medal_sports: Idea)
  • :bulb: “Popcorn” cuisine: Enlarged food items and tinted them yellow (to better distinguish them from eggs and Corn Shotgun) (@gabytzu :medal_sports: Idea)
  • :bulb: “Visitors from Another Dimension” wave: Removed bottom danger zone and enlarged remaining ones (@Fractorial :medal_sports: Idea)
  • :bulb: “Play Both Sides” and “The Lathe” waves: Removed Pecking Order bonus (@damhaiyen :medal_sports: Idea)
  • :bulb: Mission Outcome screen: Droid Raid missions now also have top-10 score notifications (@damhaiyen :medal_sports: Idea)
  • :bulb: “Sweets” cuisine: Recolored white cupcake (to better distinguish it from eggs) (@JustDoIt :medal_sports: Idea)
  • :bulb: “Fruits” cuisine renamed to “Vegetarian” (@gabytzu :medal_sports: Idea)
  • :bug: Hardpoints: Fixed numbers in custom descriptions becoming invisible when using transparent themes (@RainbowBoyVN :medal_sports: Bug)
  • :bulb: “Panzer Strike” wave now has 4 danger zones (one on each side of the screen) (@Sihok-Adssres :medal_sports: Idea)
  • :bug: Fixed cases of Phoenix attacking while outside screen (@Knightcap :medal_sports: Bug)
  • :bulb: “Tag, You’re It!” wave: Moved anomaly zones closer to center of screen (@OneWingLunarian)
  • :bulb: Cuisines are now purchasable at Space Burgers (@Rippi_17 :medal_sports: Idea)
  • :bulb: “Ricochet” wave now has 4 danger zones (one on each side of the screen) (@minasam123 :medal_sports: Idea)
  • :bug: Chiller and Phoenix projectiles no longer collide while player is invulnerable (@PlasmaX @sxprod :medal_sports: Bug)
  • :bulb: “Hairpin Turn” wave: Prevented Cowards from spawning (@Baron :medal_sports: Idea)
  • :bulb: “Popcorn” cuisine: Added popcorn bucket (@Bandicoot :medal_sports: Idea)
  • :bulb: “Exclusion Zone” wave now has 4 danger zones (one on each side of the screen) (@RainbowBoyVN :medal_sports: Idea)
  • :bulb: Fleet screen: Environmental resistance is now also shown (@gabytzu :medal_sports: Idea)
  • :bulb: Meteor Storm missions: Added “Watch your back” warning above 100% difficulty (@PlasmaX @Starbrockle :medal_sports: Idea)
  • :bulb: Wrong Exit, Cartwheel, Exclusion Zone, Lathe, Panzer Strike, Play Both Sides, Windmill, Stacker, Tangled waves: Enlarged anomaly zones (@RainbowBoyVN :medal_sports: Idea)
  • :bulb: Multiplayer scoreboard: Firepower is now shown using the same X+Y(+MAX) format as HUD (@ChickenGaming @FridayFunkinSussyVN :medal_sports: Idea)
  • :bulb: “Interdimensional Portals” wave: Portal settles faster and starts spawning earlier (@PlasmaX :medal_sports: Idea)
  • :bug: Ensured that bubbles fully encompass food from all cuisines (@Sammarald :medal_sports: Bug)
  • :new: Mission Config screen: Can now (randomly) specify up to 3 starfields, 3 cuisines, 5 wave music tracks, and 3 boss music tracks. To support this change, mission configs and all config presets have been reset.
  • :gear: To support multiple cuisines in-mission, Droid food bubbles now use a random but specific cuisine (regardless of cuisines mounted on Mission Config) which looks the same for all players.
  • :new: Galactic Store: Added “Pixie Dust” hardpoint (@Fractorial :medal_sports: Idea)
  • :bug: Multiplayer: Fixed wrong size of food bubbles when joining in-progress games (@4-FX @Sammarald :medal_sports: Bug)
  • :bulb: Galactic Cup Knockout phase: +X% is no longer shown if both players have a score of 0 (@pro.vn :medal_sports: Idea)
  • :bulb: Mission Config screen: Boss music now uses a distinct icon from wave music.
  • :new: Missions screen: Added button to view most recent outcome (Favourites & Recents tabs only).
  • :new: Mission Outcome screen: Added button to compare outcome to previous attempt (@Razorcif @Skippy :medal_sports: Idea)
  • :bulb: Mission Outcome screen: Results appear faster.
  • :bulb: Missions screen: All missions (Except Squadron assignments) now also appear in “Recents” list.
  • :bug: “Countdown Insight” corrected high- and low- poly detail meshes (they were interchanged).
  • :bulb: “Ribbit!” wave: Half the barriers are now destructible (@Baron @QuackQuack :medal_sports: Idea)
  • :new: Galactic Store: Added “Heat Insight” (@Starbrockle :medal_sports: Idea)
  • :gear: Strengthened anti-cheat measures (@Francis :medal_sports: Idea)
  • :gear: Daylight Savings is now taken into account when calculating player’s timezone (affects when Daily Stipends are awarded).
  • :new: Added default “Burger” cuisine.
  • :bulb: Cuisine dropped is now random per-enemy (@Randomkodude :medal_sports: Idea)

v115.2 Emergency patch (server-side only)

  • :bug: Fixed users being kicked out when customizing/flying with Pixie Dust.

why did the side slots (background,cuisine,musics) arrange in a vertical pillar instead of horizontally?
It should look alot cleaner if its set horizontally.
In presets they should be seperated with a comma in the order if the icons are placed horizontally.

Not enough space

Correct. Since you can now mount multiple music tracks, you need to be able to tell which one is which. So I had to also display the music name, which can take up a lot of space:


Couldn’t you turn this icon into a crystal ball just like for the 5 other unique insights, IA?


Also why when you load a cofig preset that have mount boss music, Is play the boss music?

Pretty sure the music is set as random from 1 of the 3 chosen.


I have noticed that these players are not leaving the stripes

Is it a bug?

They haven’t completely disappeared

Also, shouldn’t it say: ‘‘Flagship doesn’t exist’’? I’ve never applied it to any of my spacecraft, therefore I find it funny.

I have 3 cuisines: Pizza, Fried Chicken, and Popcorn buuuuuuuuuuuut

It’s not random, is this a bug?
So this is random per wave, in Supply Droids, Line, Intergalactic Delivery, Guarenteed Delivery etc, Can every droid that is carrying bubbles with food have a random Cuisine for every Droid?
Bug? Idea?

No, it’s not a bug

per-stage actually


Apparently, sometimes, while playing a Boss Rush mission with 3 boss tracks (randomizer), once I defeat a boss with a specific boss track, and if the next boss plays the same track, the music will restart. And sometimes, when proceeding from a boss to another one, the previous track, instead of progressively stopping, continues and gets interrupted by the next one. Are those bugs, IA?


Quick wave suggestion for underwater missions.

Squid Games:

There appear few tentacles with footbals that they aim at you. After few seconds they hide into the ground and return with new footbals. They do it few times and then hide forever if you didn’t manage to kill them.


Finally, my prayers have been answered :pray: (Thread with the idea here)


Can config presets also store spacecraft and their equipments (heat sink, engine, reactor, weapon, booster, satelites and hardpoints)?


i assign mission from recent and they got disconnect

Already suggested.

Idea: You can assign missions that you have played before.

This feature already exists.