The original cuisine should be avaiable in galactic store too, just in case you still want it in the random pool of cuisines to shuffle. It should be gifted to every recruit or sold with 1 key (like rookie skill).
Anyway, I don’t want to be too nitpicking but I’ve thought of this for a long time. Aren’t these words in the Ironman Competition contradicting? (see green-highlighted texts in the image below)
So non-CHL player aren’t considered recruits? I suggest re-write it as “inviting the best recruits to participate” or something to show that participation is selective.
Nice, so now you’re implying you can’t be the best without paying.
Of course I am joking, just that this seemed kinda funny to me when the game calls everyone recruits in other messages like these too. I don’t know why you’re making a problem out of it. I mean, all recruits are in fact invited. But now whether or not you will buy chl and play the mission is up to you.
OK. So every recruit is invited due to the fact that they’re all able to buy CHL to participate right? Many apologizes for creating a pointless discussion.
First, there’s a lot of other people’s request for iA to response, so better stop begging iA for answer each of your replies. As a matter of course, iA’s not yours, and he doesn’t belong to anyone.
Second, stop spamming advertisement of ur idea. Also, this’s a grey matter and creativity lacking idea.
The bottom Danger Zone in Visitors from Another Dimension is too exaggerated since it implies the whole bottom of the screen is now unsafe when actually, portals can only spawn from the bottom corners areas.
I would suggest either:
Changing the bottom Danger Zone so it only marks the corner areas as unsafe, or
Bringing back the original Safe Zone, but making it smaller so it doesn’t cover the corner areas.
@InterAction_studios have you ever thought about the Pecking Order in 2 waves : Play Both Sides / The Lathe ?
It is nearly impossible to get Pecking Order in those waves. It will be nice if you make Pecking Order in those waves easier to get or removed them.
Yes: just the final score(No button, just display under “Most Recent” results);
No.
0voters
Button to display your previous stats(last run) on the mission you’re about to attempt.
Before embarking on a mission, I always thought about what’s my last score even if I’m not on the leaderboard. (If it’s possible make it available for Weekly Mission, Space Race, etc… those missions that can be attempted again?)
A Revenge Option!
This option is available for 6 hours if you lose a dare that was SENT TO YOU
(not a dare you SENT TO THEM)
This allows you to send them a revenge dare they cannot decline. Point gain and loss system is the same. It depends on your point difference.
A Revenge dare lasts only a day, unlike the usual 3. Hey, you can’t even decline it anyway, so why make it last 3 days?
And no, losing a revenge dare does not give you the option to send a revenge dare after. That would result in an endless loop.
Should a Revenge option be added for losing a dare that was sent to you?
Revenge is Sweet! (YES)
Revenge is Sweet! But reduce the time to 3 hours. (YES)
I don’t believe in Vengeance. (NO)
0voters
Secondly, for dares:
Instead of sending the dare with your score immediately, you will send them the mission details first.
If they accept the dare, the dare now starts proper, and you can both start flying the dare.
Once the dare is accepted, you cannot back out of it.
This also helps to prevent item wastage, if you’ve used a bunch of perishables and whatnot.
At the same time, it also means you won’t end up in a situation as follows:
Should the dare only be allowed to be flown AFTER both parties have accepted the mission?