Early Access version 114

It all depends on how severe the bug is in comparison to the amount of work I need to do to fix it, possibly complicating the code in the process (which hurts maintainability).

In this case, it’s not important enough. It was always intended to not limit missions by tier in multiplayer anyway.

Known, won’t fix.

8 Likes

Okay, I’m going to farm keys for my new account by Boss Rush lol

Not for now, I guess. Probably on the next version where the above poll is applied on cuisines.

1 Like

When playing multiplayer, I realized that if a player lost all of his/her lives and become a zombie, even if he/she haven’t recover yet, the chickens are still aiming at him/her instead of focusing on the surviving players. This can be well observed on enemies with homing projectiles (Iron Chef, Giant Robotic Space Crab, The King of Crabs, Egg Cannon Confrontation phase 3, Planetary Egg City phase 2…). Are my observations true and is it a bug?


Aftermarker Station’ve sold it already. I think adding a type of regional store dedicated to them is not necessary.


Also, no one poll this yet so I’ll do it just in case.

Do you want to reduce the footballs number in Brick Breaker wave?
  • Yes, and also reduce the number of rows of barriers to make more space too.
  • Yes, but the current number of barriers is fine.
  • No, it’s already OK.
0 voters
1 Like

If I remember correctly he started fixing this (you can see this with gatlings, as they don’t aim you when you are dead), but eventually decided that it’s too much work for questionable payoff.

Also, music could actually be slightly related to space burger restaurants, in case party burger’s return can happen in future.

2 Likes

It’s fine, I have never died from it before. it’s just you need to destroy barriers as quick as possible.

I have made a simple picture of how to put the cuisines slots.

2 Likes

Aaarghh! :grimacing: I’ve now encountered a completely different audio bug!
Sounds are being played back too fast (1.5×) and even outruns the music buffer like heard below (ofc I could be wrong so take what I say with a grain of salt; also ignore the microphone artifacts):

https://cdn.discordapp.com/attachments/333272734119362572/998253091776385124/ciu-theme-playback-speedrun.m4a

2 Likes

Your speaker got a stroke.

1 Like

That space is already used for displaying items’ desciptions. However, we still have some free space below (see where my mouse cursor is pointing at):

That space can be rearranged as 2 columns, one for cuisines, one for skill, background and music.

We could combine background, music and cuisine slots into one “Cosmetics” slot section/screen. This way it’d be possible to select multiple backgrounds (let them change after that hyperspace period if possible), multiple music and multiple cuisine items.

12 Likes

It would be problematic how they vary through the mission like the cuisines too. Make it a slot will make them stackable right? Make a new screen can be more clear but a bit complicated.

Not a slot, slot section with multiple slots, that’s why I mentioned a separate screen for it not to clutter the main space. As for selection, either random or in order depending on implementation difficulties, no idea. Like, an area like main mission slots but exclusive for cosmetics.

7 Likes

Ugh, having too much Phoenixes on some waves can be really annoying and distracting.

3 Likes


not that I was clinging to it or something, but is it intentional that the main menu no longer translates into the selected language?
okay never mind, only this error appeared in my case

2 Likes

The Title is a graphic (i think), So It can’t be modified.

ehh

Also, translated to langs I know: Pollos Invasores
or Pui Invasiv

1 Like

That’s will take 176 sprites to translate the main menu .

lemme poll something about this.

Which nerf of Phoenix chickens do you prefer to nerf it?

  • Only fill half the overheat meter.
  • Only fill quarter the overheat meter.
  • None of them.
0 voters

that place contains mission details. so no
I only have 2 other solutions
Either here.

Or have a room for it’s customizations with another things.

1 Like

I totally agree,also it penalise a lot! so I propose that : when you meet more than one in a wave the phoenix can strike only one time. and not more the 2 at the same time!!!
also somethink about the popcorn it makes a lot of confouse with the eggs I “collect” a lot of eggs :exploding_head: so I have a propose for that: changing the ingredients from popcorn with salt to popcorn with butter…make them yellow …as the butter!!!

1 Like

If you have a black Ghost Trail you can’t see it.

Indeed, since the background color is already dark, the hardpoints should be customized with contrasting colors to increase the ability to differentitate them.

If you still want black ghost trail, try forcing a brighter background. The retro might work, I guess.

1 Like