It all depends on how severe the bug is in comparison to the amount of work I need to do to fix it, possibly complicating the code in the process (which hurts maintainability).
In this case, it’s not important enough. It was always intended to not limit missions by tier in multiplayer anyway.
When playing multiplayer, I realized that if a player lost all of his/her lives and become a zombie, even if he/she haven’t recover yet, the chickens are still aiming at him/her instead of focusing on the surviving players. This can be well observed on enemies with homing projectiles (Iron Chef, Giant Robotic Space Crab, The King of Crabs, Egg Cannon Confrontation phase 3, Planetary Egg City phase 2…). Are my observations true and is it a bug?
Aftermarker Station’ve sold it already. I think adding a type of regional store dedicated to them is not necessary.
Also, no one poll this yet so I’ll do it just in case.
Do you want to reduce the footballs number in Brick Breaker wave?
Yes, and also reduce the number of rows of barriers to make more space too.
If I remember correctly he started fixing this (you can see this with gatlings, as they don’t aim you when you are dead), but eventually decided that it’s too much work for questionable payoff.
Also, music could actually be slightly related to space burger restaurants, in case party burger’s return can happen in future.
Aaarghh! I’ve now encountered a completely different audio bug!
Sounds are being played back too fast (1.5×) and even outruns the music buffer like heard below (ofc I could be wrong so take what I say with a grain of salt; also ignore the microphone artifacts):
We could combine background, music and cuisine slots into one “Cosmetics” slot section/screen. This way it’d be possible to select multiple backgrounds (let them change after that hyperspace period if possible), multiple music and multiple cuisine items.
It would be problematic how they vary through the mission like the cuisines too. Make it a slot will make them stackable right? Make a new screen can be more clear but a bit complicated.
Not a slot, slot section with multiple slots, that’s why I mentioned a separate screen for it not to clutter the main space. As for selection, either random or in order depending on implementation difficulties, no idea. Like, an area like main mission slots but exclusive for cosmetics.
not that I was clinging to it or something, but is it intentional that the main menu no longer translates into the selected language?
okay never mind, only this error appeared in my case
I totally agree,also it penalise a lot! so I propose that : when you meet more than one in a wave the phoenix can strike only one time. and not more the 2 at the same time!!!
also somethink about the popcorn it makes a lot of confouse with the eggs I “collect” a lot of eggs so I have a propose for that: changing the ingredients from popcorn with salt to popcorn with butter…make them yellow …as the butter!!!
Indeed, since the background color is already dark, the hardpoints should be customized with contrasting colors to increase the ability to differentitate them.
If you still want black ghost trail, try forcing a brighter background. The retro might work, I guess.