Every recruit is invited because every recruit is invited to play it. Simple as that. There is no deeper meaning to it.
Hmph
First, there’s a lot of other people’s request for iA to response, so better stop begging iA for answer each of your replies. As a matter of course, iA’s not yours, and he doesn’t belong to anyone.
Second, stop spamming advertisement of ur idea. Also, this’s a grey matter and creativity lacking idea.
Nothing left, bye
If bottom-middle of the screen is (maybe) safe, the bottom danger zone should be splitted in half like comet chases.
The bottom Danger Zone in Visitors from Another Dimension is too exaggerated since it implies the whole bottom of the screen is now unsafe when actually, portals can only spawn from the bottom corners areas.
I would suggest either:
-
Changing the bottom Danger Zone so it only marks the corner areas as unsafe, or
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Bringing back the original Safe Zone, but making it smaller so it doesn’t cover the corner areas.
- Option 1
- Option 2
- Neutral
0 voters
@InterAction_studios have you ever thought about the Pecking Order in 2 waves : Play Both Sides / The Lathe ?
It is nearly impossible to get Pecking Order in those waves. It will be nice if you make Pecking Order in those waves easier to get or removed them.
- Yes: full data( medals, scores, keys);
- Yes: only the score and its calculation;
- Yes: just the final score(No button, just display under “Most Recent” results);
- No.
0 voters
Button to display your previous stats(last run) on the mission you’re about to attempt.
Before embarking on a mission, I always thought about what’s my last score even if I’m not on the leaderboard. (If it’s possible make it available for Weekly Mission, Space Race, etc… those missions that can be attempted again?)
Two suggestions for league
A Revenge Option!
This option is available for 6 hours if you lose a dare that was SENT TO YOU
(not a dare you SENT TO THEM)
This allows you to send them a revenge dare they cannot decline. Point gain and loss system is the same. It depends on your point difference.
A Revenge dare lasts only a day, unlike the usual 3. Hey, you can’t even decline it anyway, so why make it last 3 days?
And no, losing a revenge dare does not give you the option to send a revenge dare after. That would result in an endless loop.
- Revenge is Sweet! (YES)
- Revenge is Sweet! But reduce the time to 3 hours. (YES)
- I don’t believe in Vengeance. (NO)
0 voters
Secondly, for dares:
Instead of sending the dare with your score immediately, you will send them the mission details first.
If they accept the dare, the dare now starts proper, and you can both start flying the dare.
Once the dare is accepted, you cannot back out of it.
This also helps to prevent item wastage, if you’ve used a bunch of perishables and whatnot.
At the same time, it also means you won’t end up in a situation as follows:
- We shall meet at Dawn. (YES)
- You played yourself, fool. (NO)
0 voters
Continuous enemy lasers in general have a 0.25s (iirc) period during which they can’t hit you.
i found a bug canceling when using accumulator booster at one level click twice cancels before it ends
I agree with every other part of your posts. but this like a attention seeking complain. so do not.
that’s the most important danger zone
Yeah, literally telling me to go at the center of the screen where portals greet each other.
it’s not like you will allow it to collide with you.
Then that aplies to every wave ever
point of danger zones is to warn the player from any space that enemies appear from, or warn the player from the instant appearing enemies. portals are slow objects.
Then there’s no point of the danger zone at the bottom, see
Well I guess fair point. safe zone should have remanined there.
Can the “From Cover to Cover” wave have a Danger zone on the left and right? (from top to bottom)