Correction: Yes, videos do not have to have “Early Access” in the title. However, this has been the case for quite a while now (since v.78) and is unrelated to the v.113 change of removing the “Early Access” text from the galaxy.
On the Cardinality of Four wave, whenever you die and tried to restart that mission, enemy combinations from the second phase onwards seems to be different from the first time doing that wave. See difference in the number of lives.
When it says you’re notified if your score reached the top-10 leaderboards, does this include competitive missions? It’s just that “mission outcome” is a bit vague.
the ice cloud has an inconsistent effect with absolver, since I assume the game only checks its presence once when starting to charge. that means starting the charge outside the cloud will still generate charging heat inside the cloud, and starting the charge inside the cloud won’t generate more charging heat outside of the cloud. also, holding the charge doesn’t even cool off your heat bar in the cloud
also what’s the point of the snowball attack? it doesn’t even slow the ship down (at least not noticeably)
Expected. This is (perhaps the) only wave in which enemies are not created all in advance at the beginning, but gradually as the wave progresses. So anything that throws the randomizer off (such as enemies spawning from saucers) will de-sync the rest of the wave.
Apparently it does (this was not intended).
The only missions excluded are league and cup missions.
@Player “The Forge” wave: Known. This can happen if you leave the wave running for a long time, or if you have low and/or uneven framerate.
Known, but making it behave 100% correctly would complicate the code disproportionately.
It obscures enemy projectiles and makes precision maneuvering harder due to the screen shake. Most of the time this won’t kill you, until it does (especially in tight spaces)
The cloud doesn’t cool down anything, it only prevents new heat from being generated. Normal cooling mechanics still apply (e.g., when not firing, but which Absolver doesn’t have)
Makes sense, are you going to do anything about it?
Also sorry for reauggesting this since I didn’t get a reply but shouldn’t Positron Stream be reclassified to Nuclear considering it’s a stream of antimatter?
That doesn’t generalize well to all enemy types that can potentially carry a coin.
Looks nice , but it would be distracting. There’s enough lethal projectiles flying around already.
Once Chiller is balanced, I will look into adding a flame-based chicken in one of the upcoming updates. Probably something with flame-y hair, like Hades:
Also, a rare behind-the-scenes picture of me debugging the AI of the new chicken breed: