I can’t do that – for technical reasons, the bright region must always be centered on your spacecraft.
Nice idea, but hard to implement (given the way satellites work now), and there will always be the problem that you may inadvertently lose/merge satellites when you have more than one of the same type.
I explained that Pilots are an exception. Reason: Partly better performance, partly laziness.
Changed in v.114 Idea
It’s possible something was screwed up when I made the “fading out” changes. Has anyone else noticed this?
I think the badge should always be a consistent color (not that it’s easy to change, since it’s embedded as a text character)
Does the Steam version still work? Did the stand-alone version ever work in the past?
dxgi.dll is not part of the game, so downloading it again won’t fix anything.
On the wave ‘Amphitheatrics’, enemies near the vertical edges of the screen spawn too low to start falling from off-screen, making them look like they pop out of thin air.
While a multiplayer game is paused, the text under the hosting player’s mouse pointer used to be white since v91 (?). A few updates ago, it now seems to follow said player’s color theme. Is this intentional? If so, when was this changed?
The falling corn pellets get distracting as the firing rate increases. Can you please make them shrink as they fall?
Yes. But it’s very rare. You need to connect at the exact frame when one of the bosses is being damaged, but the other one isn’t. Not worth fixing. Added to known bugs.
Purchase reminders still exist on PC, and advertising banners will exist on mobile.
Is it really necessary to throw 21 messages at the player who just started? You got to think of a better way to do it. I can imagine someone getting overwhelmed at 21 notifications. And yes, I know that I already made a topic about it in the past, but cmon. Now it’s 21 messages and then it was 14. Also if anyone’s curious: 5 of them are about some info and 16 of them about challenges.