Early Access version 113

On the wave ‘Amphitheatrics’, enemies near the vertical edges of the screen spawn too low to start falling from off-screen, making them look like they pop out of thin air.

While a multiplayer game is paused, the text under the hosting player’s mouse pointer used to be white since v91 (?). A few updates ago, it now seems to follow said player’s color theme. Is this intentional? If so, when was this changed?

The falling corn pellets get distracting as the firing rate increases. Can you please make them shrink as they fall?

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