Early Access version 113

I don’t yet see another option that is significantly better than the existing environmental resistance. If dual weapons and/or weapon switching are added in the future, they will most likely going to be assigned to a new spacecraft family.

11 Likes

real
I don’t think so.

3 Likes

When the dealer is too shady and become the black market itself.

7 Likes

NO… :skull: :skull:

2 Likes

Why doesn’t Pro Player mode work in multiplayer? Or does it work?

1 Like

What about this?

1 Like

it works but it depends on the host’s options if it is enabled or not

1 Like

can we make the chiller cloud disappear instantly when in a hot environment and last a bit longer in frozen :slight_smile:

1 Like

Ye, I like this idea

1 Like

Bug - Local Time travel(v113.1)

Not sure if the time travel is intentional :grinning: or a bug.

The year is incorrect.

2 Likes

You are banned from space burger.

5 Likes

not exactly, the game is set 100 years in the future

1 Like

Where to watch it?

a simple idea (don’t give me a medal for this):

Add an “explain” button for CERTAIN customization options that may not be as obvious, such as “phase” and “Port/Starboard Staggering” for Strobe lights.

Alternatively: Add it for every option, but the obvious ones just say “[NAME OF OPTION] is self-explanatory.”

1 Like

Here’s some suggestions by me:
Can you make glowing enemies and keys glow in Darkness?
Look like this:


When grabbing the same satellite, it automatically refills its ammo:

18 Likes

Now these are creative ideas

3 Likes

Actually, adding to its ammo will be better, so you’ll have more bullets like equipping it to another slot.

1 Like

This has been suggested few times before and declined, probably because it makes the darkness easier.

The earliest suggestion I could find (no response tho):

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Burning inferno?

Aren’t keys actually making the game easier