MAIN CHANGES
Customizable spawn shields, so you can now impress all your friends (well, unless they have “show other hardpoints” turned off). And are they stackable? Why, yes, they are! Also, there most likely will be a small preview in the Galactic Store for these types of items, but sadly did not make it in time for this update.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
- Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
- Mission environments that are hot but not massive (i.e. Inferno planets) now use “flame” HUD effect (replaces sun corona effect) (@Baron @Enhawk Idea)
- “Morning Rush Hour” wave: Pecking Order is now possible (per lane, not per batch) (@Starbrockle Idea)
- Fleet loadout screen: Can now drag-drop between slots (i.e., satellites) (@SA-GoldenBoss128 Idea)
- “Over the Rainbow” wave: Safebox (alien container) appears faster (@Starbrockle Idea)
- “Demolition Crew”/“Skyscrapers” waves: Reduced maximum floors to 12 (from 13) (@Baron Idea)
- “Lethal Connections wave”: Replaced egg barriers with ball barriers (@iIfireIi Idea)
- Fixed rare cases where Safebox (alien container) does not rotate (@Starbrockle Bug)
- “To Infinity and Beyond” wave: Changed placement of danger zone (@PlasmaX Idea)
- Made stasis zones more translucent near their center.
- Advanced Color Editing: Added hex color code (@ChickenInvader45 @Q777 Idea)
- “Dyson Spheres” wave: Touching the suns now results in instant overheat (@Fractorial Idea)
- Chickens that drop gold coins (except pilot chickens) are now marked with a coin icon on their shirts (@MariusFLT @ismet @Tempest_ORM Idea)
- “Surfing the Wave” wave: Removed danger zone opposite enemy entrance (@JustDoIt Idea)
- “Splat!” wave: Formation no longer stops moving if all ‘yolk’ enemies have been destroyed (@Sihok-Adssres Bug)
- “Henlley’s Comet” wave: Fixed desync/crash when joining multiplayer games on this wave (caused by improper replication; bug introduced in v.111)
- Fixed database race condition that could cause some login actions to be lost (@almiraling Bug)
- Fixed FPS history graph inaccuracy under highly variable FPS.
- Alchemists no longer attack if there are too many on-screen stasis zones. (@Pinkpiter Idea)
- “Crab v2.0” boss: Force field attack now comes sooner on high difficulty levels (@Starbrockle Idea)
- “Reinforcements” wave: Balloon chickens are now prevented from spawning on upside-down variation (@Quockydoan Idea)
- Server now correctly handles Steam’s “Chargedback” purchase status.
- Spawn shields are now customizable (@ScarletCuboids @4-FX Idea)
- Galactic Store: Added 4 types of spawn shields (@GgWw1175 @JenningsLA Idea)
- H&C 301: Lowered front satellite slot (@RainbowBoyVN Idea)
- “Treasury” and “Stacker” waves: Removed indicators of anomaly zones to prevent players from immediately heading there at he start of a wave (@MaybeOrandzaIdk Idea)
- “Hairpin Turn” wave: Fixed incorrect barrier placement in mirrored version of wave (@Starbrockle Bug)
- “Spawner Spinner” wave: Enemies now bounce 4 times before leaving the screen (was 3) (@RainbowBoyVN @Starbrockle Idea)
- Galactic Store: All Hardpoint equipment now requires a Chicken Hunter License to be purchased (or can be purchased as contraband for twice the cost).
- Updated CHL upsell text based on change above (@AnasWael Idea)
- “Brick Breaker” wave: Paddle can now enter from either side of screen (@OrvilleTheOrca Idea)
- Satellite icons now point upward (rather than right) (@PlasmaX Idea)