Multiplayer: I was host and playing Retro Mission and fight with “I’ll Be Back” Boss. While fighting it, I tried to destroy those Retro Debris with Absolver Beam and I can’t destroy it (Yep I use Absolver Beam Full Charge). I did that twice but didn’t work until someone use the ICBM Rocket then It can be destroy.
You can’t erase the debris until it is in falling state. Whatever it was light or dark green, you must make it seperate from the boss so you can do that.
Then it would function as a shield, which is not what I intended.
No, that’s not supported.
The spawn rate is sometimes carefully calibrated to make the timing of the wave work, so I’d rather not touch it.
No
No. The pointer of the Stacker wave is to weave between enemies.
They are. You’re just taking too long to kill them.
Changed in v.112 Idea
Because it would overlap the safe zone. Also, these anomally zones are not player ‘choices’… They are embedded in the wave’s layout, and you only step on them when the time is right.
Hmm… yes. Changed in v.112 Idea
They could, but this way the screen is more evenly filled.
Hmm, point taken, but the attack was removed for a reason (balloons have a lot of health, and players need to fly directly below them to cause a lot of damage before they drop out of the screen). So I think it’s ok that the don’t pose an active threat.
No
No
I don’t understand.
These are good ideas, but I’ve made a note for later because it’s not simple to implement.
There is an overarching design principle in the UI that buttons generally get disabled rather than hidden (because the user can tell why they were disabled)