Early Access version 109

Probably. I didn’t have time to squeeze it in v.110, though.

Because I’d need to write custom code to override the randomizer, and maintain that code going forwards. I’d also need to create a new mission specifically for this purpose, which would be accessible how exactly? Most likely through a custom inbox message. So, more code.

I can, but the point is to play it without anomalies.

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Added to v.112 :medal_sports: Idea

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Added in v.112 :medal_sports: Idea

Added in v.112 :medal_sports: Idea

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I have made a partial fix for this in v.116 ( :medal_sports: Bug) which will reset the accumulator to zero when this happens, so from that point onward it will ‘sync up’ correctly. However, this is treating the symptom rather than the cause. The most likely cause I can think of is that one of the enemies’ heath is incorrectly replicated. That is, something similar to…

… but for another enemy. If you have noticed this bug happens after killing a particular kind of enemy, please let me know which enemy immediately.

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