Early Access version 104

It has been a long time since Squadron was first released and not many people mention it. Currently, being in a Squadron means that:

  • The leader spends their own keys, about 1000 keys to buy a full squadron.

  • The leader flies each mission.

  • The leader assigns the mission for squadron members, who do it for a small +10% score boost that only has a tiny impact on player’s score, even less if they use harder skills for up to +200% score bonus. The leader gets extra keys (this makes sense because they are the one who buys the squadron in the first place, but squadron members still don’t get anything meaningful).

  • Squadron members have no key bonus at all and there are no key rewards for top 10 most active squadrons except for the medal for first place.

I think being a squadron member and successfully completing assigned missions deserve an overall benefit of +10% to +20% of keys for their whole career. There are two ways of doing this:

  • Squadron loyalty for keys: I don’t know if this is possible to do, but we could put the squadron loyalty bonus (for completed missions only, of course) worth about 10% to 20% of whatever the mission provides after base multiplier. That means:

    • Chicken Invasion: +300% base bonus, so squadron loyalty +80% bonus

    • Darkness: +400% base bonus, so squadron loyalty +100% bonus

    • Boss Rush: +30% base bonus, so squadron loyalty +26% bonus

    • Asteroids, Feather Fields, etc.: +0% base bonus, squadron loyalty +20% bonus, you get it.

    • And maybe have squadron loyalty based on skill used as well to give a bonus to players that play on harder skills: For example, you get 5%, 10%, 20%, 40%, 60%, 100% of the squadron loyalty bonuses stated above if you use Tourist, Rookie, Seasoned, Veteran, Virtuoso, Superstar Hero respectively.

  • The second way is a fixed bonus amount of keys being awarded to players via Inbox like what the squadron leader receives. But I don’t think fixed amount is a good idea because the bonus should be based on the mission itself.

@InterAction_studios I’ve also found two other blind spots during this same phase, as my spacecraft is showing. Honestly, there might be more blind spots than the ones reported so far.


gives me flashbacks (version 41)

Oh wow, that’s like two other blind spots you found back then (the one your spacecraft is standing on, and the upper one).

Guys I think this month spring season maybe add Easter edition

What you saying?

  • Yes
  • No

0 voters

I fear that rewarding both founders and members with keys will encourage weird behaviour where players create reciprocal cycles of squadrons to exploit keys

I can’t see why those are blind spots. There’s a laser heading your way:

Update: Never mind, this has been corrected as a side-effect of the previous blind spot fix.

@InterAction_studios I think “ Over the Rainbow! ” wave: Made Pecking Order

is already have it

I hope get medal IA because it very hard for me to get it

Hello all.

There’s a thing in the spacecraft customization section.
We should have a preview of the shield of the spacecraft when we want to choose its paint.
I had to enter a mission then changing the paint and so on to choose what i like most…

@InterAction_studios Add upgrade Moron Railgun maximum level 8 in next update V105

It is intentionally capped at level 3 to introduce players that weapons can be upgraded, but not recommended for Moron Railgun.

Yeah, let’s not buff Moron Railgun anymore, okay?

the better version of moron railgun is boron railgun

we have boron railgun

I think “To Infinity and Beyond” wave: Made Pecking Order more easily obtainable

there no pecking that wave

It’s ready man

It is very very hard to pecking order I think @InterAction_studios fix “To Infinity and Beyond” wave: Made Pecking Order more easily obtainable

:question: