MAIN CHANGES
A small update with many quality-of-life improvements and bug fixes. The Galactic Cup is now shorter by about a week, and a very elusive multiplayer bug has been squashed after chasing after it for 4 months.
Bug/Idea medals will be awarded later in the day.
Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted. -
(Server-side patch v103.2) Fixed disconnection when starting mission with a fully-loaded spacecraft (@hieudang
Bug) -
Egg Cannon Cannon Cannon Cannonade: Widened gap between up/down sets of lasers in first stage by adding a 250ms delay (@Instinct8
Idea) -
Spacecraft with an odd number of satellite slots (greater than 1) now have their odd satellite placed at the front-center (@Knightcap @AmirMohammad.as
Idea) -
Moron Railgun how has 3 upgrade levels (@Sophodot
Idea) -
Fixed key disappearance being delayed by zombie players (@Starbrockle
Bug) -
Mass of stars and planets is now more physically plausible (@Fares
Idea) -
Multiplayer: Fixed spacecraft of remote players not banking (@Starbrockle
Bug) -
Zombie players no longer see enemies with key glows (@Bogjin
Bug) -
Spacecraft no longer bank when travelling precisely up/down (@RainbowBoyVN
Bug) -
Galactic Cup: Fixed cup list not extending to the bottom of the screen (@Marcus_M1
Bug) -
Multiplayer: Fixed desync when joining games while an Absolver is being charged (leading to wrong damage and hence damagestage calculations) -
Galactic Cup (Group Phase): Max group size is now 8, max number of groups is 32 (was 16x16) -
Inbox: “Daily Mission”, “Weapons Training”, “Weekly Challenge”, “Ironman Competition”, and “Space Race” are now capitalized in messages (@GuestUniverse
Idea) -
Star mass is now fully determined by size (previously was only partially determined) (@MoonKnight
Idea) -
Galactic Cup (Group and Knockout Phases): Mission info continues to be shown even if it has been flown (@GuestUniverse
Idea) -
Steam build now also uses BASS v2.4.15.0 (was still wrongly using v2.4.14.21) -
Fixed per-mission slots not being properly limited (when switching to a flagship with fewer slots) when joining multiplayer games (@pro.vn
Bug) -
Replaced “clickXP” sound effect (used for sound volume slider) (@taxter789
Idea) -
In-mission HUD: Bottom-left HUD now automatically expands to precisely fit contents -
In-mission HUD: Power level is now shown as X+Y when maximum power limit has been exceeded. -
Fleet screen: Vehicle loadout is now validated server-side (anti-cheat) (@iIfireIi
Bug) -
Collecting food/atoms/gifts/etc now spawns a small visual effect (@M.SuperStar
Idea) -
“Shear Stress” wave: Made Pecking Order more easily obtainable (@OrvilleTheOrca
Idea) -
Fixed only being able to move mouse horizontally in cases where “capture mouse” is on, a horizontally-limited mission is played, immediately followed by joining a multiplayer mission while it is paused (@Shrink_Ray @TheGoldenBoss128
Bug) -
Bottom mission HUD now also fades out as spacecraft approaches (@AmirMohammad.as @KnockoffFeline
Idea) -
Multiplayer settings now persist (@KesGamingYT
Idea) -
“Corridor Shooter” wave: Reduced anomaly zone size to prevent two anomaly zones being simultaneously activated by large spacecraft (@iIfireIi
Bug) -
(server-side v104.3) Fleet screen: Fixed getting kicked out when transferring equipment between spacecraft (@DeadlyKevin @xeast_2
Bug)






