MAIN CHANGES
A small update with many quality-of-life improvements and bug fixes. The Galactic Cup is now shorter by about a week, and a very elusive multiplayer bug has been squashed after chasing after it for 4 months.
Bug/Idea medals will be awarded later in the day. Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
- Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
- (Server-side patch v103.2) Fixed disconnection when starting mission with a fully-loaded spacecraft (@hieudang Bug)
- Egg Cannon Cannon Cannon Cannonade: Widened gap between up/down sets of lasers in first stage by adding a 250ms delay (@Instinct8 Idea)
- Spacecraft with an odd number of satellite slots (greater than 1) now have their odd satellite placed at the front-center (@Knightcap @AmirMohammad.as Idea)
- Moron Railgun how has 3 upgrade levels (@Sophodot Idea)
- Fixed key disappearance being delayed by zombie players (@Starbrockle Bug)
- Mass of stars and planets is now more physically plausible (@Fares Idea)
- Multiplayer: Fixed spacecraft of remote players not banking (@Starbrockle Bug)
- Zombie players no longer see enemies with key glows (@Bogjin Bug)
- Spacecraft no longer bank when travelling precisely up/down (@RainbowBoyVN Bug)
- Galactic Cup: Fixed cup list not extending to the bottom of the screen (@FridayFunkinSussyVN Bug)
- Multiplayer: Fixed desync when joining games while an Absolver is being charged (leading to wrong damage and hence damagestage calculations)
- Galactic Cup (Group Phase): Max group size is now 8, max number of groups is 32 (was 16x16)
- Inbox: “Daily Mission”, “Weapons Training”, “Weekly Challenge”, “Ironman Competition”, and “Space Race” are now capitalized in messages (@GuestUniverse Idea)
- Star mass is now fully determined by size (previously was only partially determined) (@MoonKnight Idea)
- Galactic Cup (Group and Knockout Phases): Mission info continues to be shown even if it has been flown (@GuestUniverse Idea)
- Steam build now also uses BASS v2.4.15.0 (was still wrongly using v2.4.14.21)
- Fixed per-mission slots not being properly limited (when switching to a flagship with fewer slots) when joining multiplayer games (@pro.vn Bug)
- Replaced “clickXP” sound effect (used for sound volume slider) (@taxter789 Idea)
- In-mission HUD: Bottom-left HUD now automatically expands to precisely fit contents
- In-mission HUD: Power level is now shown as X+Y when maximum power limit has been exceeded.
- Fleet screen: Vehicle loadout is now validated server-side (anti-cheat) (@iIfireIi Bug)
- Collecting food/atoms/gifts/etc now spawns a small visual effect (@M.SuperStar Idea)
- “Shear Stress” wave: Made Pecking Order more easily obtainable (@OrvilleTheOrca Idea)
- Fixed only being able to move mouse horizontally in cases where “capture mouse” is on, a horizontally-limited mission is played, immediately followed by joining a multiplayer mission while it is paused (@Shrink_Ray @SA-GoldenBoss128 Bug)
- Bottom mission HUD now also fades out as spacecraft approaches (@AmirMohammad.as @KnockoffFeline Idea)
- Multiplayer settings now persist (@KesGamingYT Idea)
- “Corridor Shooter” wave: Reduced anomaly zone size to prevent two anomaly zones being simultaneously activated by large spacecraft (@iIfireIi Bug)
- (server-side v104.3) Fleet screen: Fixed getting kicked out when transferring equipment between spacecraft (@DeadlyKevin @xeast_2 Bug)