Early Access version 104


A small update with many quality-of-life improvements and bug fixes. The Galactic Cup is now shorter by about a week, and a very elusive multiplayer bug has been squashed after chasing after it for 4 months.

Bug/Idea medals will be awarded later in the day. :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).


You will lose:

  • any mid-mission progress
  • your language selection


:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
  • :bug: (Server-side patch v103.2) Fixed disconnection when starting mission with a fully-loaded spacecraft (@hieudang :medal_sports: Bug)
  • :bulb: Egg Cannon Cannon Cannon Cannonade: Widened gap between up/down sets of lasers in first stage by adding a 250ms delay (@Instinct8 :medal_sports: Idea)
  • :bulb: Spacecraft with an odd number of satellite slots (greater than 1) now have their odd satellite placed at the front-center (@Knightcap @AmirMohammad.as :medal_sports: Idea)
  • :bulb: Moron Railgun how has 3 upgrade levels (@Sophodot :medal_sports: Idea)
  • :bug: Fixed key disappearance being delayed by zombie players (@Starbrockle :medal_sports: Bug)
  • :bulb: Mass of stars and planets is now more physically plausible (@Fares :medal_sports: Idea)
  • :bug: Multiplayer: Fixed spacecraft of remote players not banking (@Starbrockle :medal_sports: Bug)
  • :bug: Zombie players no longer see enemies with key glows (@Bogjin :medal_sports: Bug)
  • :bug: Spacecraft no longer bank when travelling precisely up/down (@RainbowBoyVN :medal_sports: Bug)
  • :bug: Galactic Cup: Fixed cup list not extending to the bottom of the screen (@FridayFunkinSussyVN :medal_sports: Bug)
  • :bug: Multiplayer: Fixed desync when joining games while an Absolver is being charged (leading to wrong damage and hence damagestage calculations)
  • :bulb: Galactic Cup (Group Phase): Max group size is now 8, max number of groups is 32 (was 16x16)
  • :bulb: Inbox: “Daily Mission”, “Weapons Training”, “Weekly Challenge”, “Ironman Competition”, and “Space Race” are now capitalized in messages (@GuestUniverse :medal_sports: Idea)
  • :bulb: Star mass is now fully determined by size (previously was only partially determined) (@MoonKnight :medal_sports: Idea)
  • :bulb: Galactic Cup (Group and Knockout Phases): Mission info continues to be shown even if it has been flown (@GuestUniverse :medal_sports: Idea)
  • :gear: Steam build now also uses BASS v2.4.15.0 (was still wrongly using v2.4.14.21)
  • :bug: Fixed per-mission slots not being properly limited (when switching to a flagship with fewer slots) when joining multiplayer games (@pro.vn :medal_sports: Bug)
  • :bulb: Replaced “clickXP” sound effect (used for sound volume slider) (@taxter789 :medal_sports: Idea)
  • :bulb: In-mission HUD: Bottom-left HUD now automatically expands to precisely fit contents
  • :bulb: In-mission HUD: Power level is now shown as X+Y when maximum power limit has been exceeded.
  • :gear: Fleet screen: Vehicle loadout is now validated server-side (anti-cheat) (@iIfireIi :medal_sports: Bug)
  • :bulb: Collecting food/atoms/gifts/etc now spawns a small visual effect (@M.SuperStar :medal_sports: Idea)
  • :bulb: “Shear Stress” wave: Made Pecking Order more easily obtainable (@OrvilleTheOrca :medal_sports: Idea)
  • :bug: Fixed only being able to move mouse horizontally in cases where “capture mouse” is on, a horizontally-limited mission is played, immediately followed by joining a multiplayer mission while it is paused (@Shrink_Ray @SA-GoldenBoss128 :medal_sports: Bug)
  • :bulb: Bottom mission HUD now also fades out as spacecraft approaches (@AmirMohammad.as @KnockoffFeline :medal_sports: Idea)
  • :bulb: Multiplayer settings now persist (@KesGamingYT :medal_sports: Idea)
  • :bug: “Corridor Shooter” wave: Reduced anomaly zone size to prevent two anomaly zones being simultaneously activated by large spacecraft (@iIfireIi :medal_sports: Bug)
  • :bug: (server-side v104.3) Fleet screen: Fixed getting kicked out when transferring equipment between spacecraft (@DeadlyKevin @xeast_2 :medal_sports: Bug)

After 30 days the update Is finally here

I changed spaceship then I got “other side closed connection”

1 Like

A lot of people are getting kicked out because of this. Investigating…


Yeah, same thing happened previous versions when I can sell my only weapons

@InterAction_studios 1 is an odd number

1 Like



@InterAction_studios Isn’t this a bit too expensive for moron?


@InterAction_studios I think
Made Pecking Order in wave " The Weakest Link and The Strongest Link "
Made Pecking Order in wave " Symphony number 1 in C major " ( only Chicken no Barrier )


pecking order wave the weakest link is not necessary because barrier is lock


Looks like iA forgot to award me the idea medal. I have 2 idea medals and 2 bug medals, but still missing 1 idea medal. I already has checked.


he will send soon

Fixed in v.104.3 (server-side) :medal_sports: Bug

:warning: Will reboot servers in 10 minutes to apply fix


More feedback:
Moron is weakest weapon for newbie, so… In my opinion:
Upgrade 1 time: 50 keys, 2 times: 75 keys and 3 times: 100 keys


Why not like “:zap: 8/10” instead?


it would use more space

1 Like

are u serious?


Didn’t I suggest this thing before?

the bx looks slighty darker while having the exact same base paint?


do you have this on?