Early Access version 104

I don’t think so


Really

Then you think someone will waste time to take pecking that wave

I think “To Infinity and Beyond” wave: Remove and Eliminate Pecking Order because It is very very hard to pecking order and waste time to take pecking that wave

And i think you are to cringe for this medal idea

You see that show pecking order

@InterAction_studios Can you make collisions keys/food/coins with barriers?
It’s kinda painful to see some keys bouncing in a place where you can’t get them (Such as in Corridor shooter)

This is extremely hard to do, and not that effective anyways (falling through the “holes”).

change the anomaly zone fast

Why? It’s as easy as copying the same code that making them bounce on edges

Of course.

Well, of course there’s many ways to still pick up the items from that.


@InterAction_studios some bullet photon swarm disappear when spacship get out screen

Ig the only way to fix that is what I suggested, but iA said

Anyways, can you instead do these:
Once outside screen, the bullet will be destroyed after a few seconds (Let’s say, 10-40), unless it’s viewed again (by chaging zoom) it wont be destroyed.
For example, once it’s outside a timer starts, once the timer reach 0, the bullet is destroyed. Unless it’s viewed again, the timer is reset and wont fall down to 0 anymore (Unless it got outside screen again)

Who needs framerate, am I right?

You can alter the direction in order to make it fall to you.

How should it be that hard? Just make the coins bounce.

Wdym?

I can’t translate this .


and I found server 557# and 561#

Maybe translate Arabic language is 97.4%

But is not finished

It isn’t worth translating.
This is, early access exclusive text, so it’s useless.