No, we didnāt go through 3 revisions to end up exactly where we started. Besides the currently used charging sound is the same as the 1st iteration (only expanded in duration).
WDYM? What thunder effects?
No.
This has been fixed in v.104
1% means anywhere from 1.0% to 1.5% (anything above that is rounded to 2%)
1.0% means anywhere between 1.0% to 1.05% (differences less than 1% get one decimal digit of precision. Differences less than 0.1% get an extra digit, and so on)
Itās the same. The difference you see is due to the change in aspect ratio from 5:3 to 16:9
@InterAction_studios Can you add Hybrid missions to planets? Or at Asteroid orbits?
I fell itās natural to see some comet chase during a normal mission since the planet itself can contain some.
To be honest I donāt like it either, the small lightning should stay as an effect when we look at the planet, the big lightning is the real lightning on the planet. They have a major impact on hard waves.
Play a geiger counter sound when the player gets close to a toxic cloud or toxic chicken. The sound will not stack if thereās more than one cloud or chicken. It just plays as long as youāre close to one.
Optional: The sound gets more intense the closer you are to a toxic cloud or chicken.
That would not work. Everyone sees keys in the same place, so if there are 10 players but only 2 of them have picked up their keys, you would see 8 keys superimposed on top of each other with potentially different colors.
Besides, the shield color is not a sufficiently distinguishing feature between different players. In fact, Iām considering removing it from the scoreboard altogether.