Flagged.
Iād prefer trueuser
You arenāt even trust level 3?
Trulyuser.
Well you are, so why not flagging Anas?
I alr did
Changed in v.104 Idea
No, we didnāt go through 3 revisions to end up exactly where we started. Besides the currently used charging sound is the same as the 1st iteration (only expanded in duration).
WDYM? What thunder effects?
No.
This has been fixed in v.104
1% means anywhere from 1.0% to 1.5% (anything above that is rounded to 2%)
1.0% means anywhere between 1.0% to 1.05% (differences less than 1% get one decimal digit of precision. Differences less than 0.1% get an extra digit, and so on)
Itās the same. The difference you see is due to the change in aspect ratio from 5:3 to 16:9
This has come up in the past Early Access version 102 - #113 by InterAction_studios but Iām still not sure what the right approach is.
That depends on the previous issue, so Iām going to leave it for now.
Check this video.
@InterAction_studios Can you add Hybrid missions to planets? Or at Asteroid orbits?
I fell itās natural to see some comet chase during a normal mission since the planet itself can contain some.
This mission will not be needed in planets, much less in asteroid orbits
why did u ping him
wow i actually forgot that effect
Suggested it but he said that āitās distractingā
But que? Just make the original lightning more loud than the visual or visual more quiet.
To be honest I donāt like it either, the small lightning should stay as an effect when we look at the planet, the big lightning is the real lightning on the planet. They have a major impact on hard waves.
He ignores my idea
you should at least link the idea
an idea that popped into my head:
Play a geiger counter sound when the player gets close to a toxic cloud or toxic chicken. The sound will not stack if thereās more than one cloud or chicken. It just plays as long as youāre close to one.
Optional: The sound gets more intense the closer you are to a toxic cloud or chicken.
Fixed in v.104 Bug
These effects have been moved to both endpoints of each thunder (only shown in high detail)
How can I do that