As a side note, I feel like saying that Müllers have unlimited power is kind of misleading. This may be how they technically work under the hood, but with how the power levels are set up on weapons, they really just have a power limit of 10 with a max power level another 10 levels above that. When you take that into account, they’re really more similar to the BXs.
I think the store page should just include information about the max power level if the ship has one. I see two ways it could be done: either the power limit could be written as “limit + surplus required to reach max power” (e.g. for the BX-7 this would be 14 + 10) or, probably more straightforwardly, as “limit / max power” (14 / 24). I’d imagine there are other concise options that are clearer still.
So you suggest this is all my fault when I just suggest an idea and I.A did something completely different that was not suggested by me. Admit it, I am not the one who said the gaps should be removed and I have solid proof here
Listen, this is a big misunderstanding and you have accused me falsely
However, I forgive you and we should stop arguing
So players may get exhausted and difficult in key collecting without “Tier attained” reward when they reach tier 99. Also the score will become redundant . So I think that the game should have rewards after tier 99. Each 300 millions score ( 300000000) will give you 230 keys.
When you complete the progress, there will be a notification telll you that the reward has been received. (Sorry bcs I can’t think a better name ;__; )
That was an oversight. Looking at it again, though, top-down is less interesting that “at an angle”, so instead of fixing the VFs, I’ve fixed everything else.
Fixed in v.103 Bug
This won’t completely fix the problem, but I’ve made an adjustment. Changed in v.103 Idea
I see the balloon chicken is glitch to the middle of the screen at the first one, you will see it and it also happen to the other (Make the video 0.25x speed sp you can easy see it)