Early Access version 102

I have a thing regarding shared keys in multiplayer, if you die you wont be able to collect keys, but if you leave and rejoin you can collect them due to having one life (maybe when player reaches 1 life, no keys will spawn, which will Only happen in multiplayer), so what should we do about this then. i just discovered this.

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Then if all players die (incl. the host), then no one has the advantage to collect the keys

so if host dies, then no key drop?

Also about multiplayer keys: when all players collected their key, the keys still persist, making the final wave that drop keys last longer than usual because they did not “disappear”.

I suggest make the key delete as the last player collects it

why isn’t the laser at the tip of the spacecraft
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Looks kinda unbalanced tho
@InterAction_studios Look at this please it may balance it.

4 Likes

Flying a mission with VF-76 Raven has a 90% chance to cause a disconnect after a wave:
Can anyone play with this spaceship?
Can you please look into this bug, @InterAction_studios ?

the game kicked me out for selling laser scope, i wasnt cheating keys, why?

Then @InterAction_studios can just add a compulsory 2-minute-cooldown (or however long the host wants but the very least is 2 minutes) so that they cannot join that game again for a while. Can you fix this, I.A?

the game kicked me when i try to sell a weapon, tho it did work if i try again

same, tried to sell a heat sink

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Yeah, I tried to sell my strobe lights and the game kicked me out too

it kicks me out for selling any ship equipment

Yeah, that is a major bug.
@InterAction_studios, please fix this ASAP

Update: after some testing, it seems that max satellites were the cause.
So, finishing a wave with VF-76 Raven when you have all 6 satellites on has a ~90% chance to disconnect.
Can anyone else confirm this?

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Yeaaaah! I finally bought that! :heart_eyes:
But can someone explain what’s the difference between this and other ships except speed, environment resistance, and dark missions? :neutral_face:
I mean where are special abilities? like double weapons, charge, discharge, etc?

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it was too much for v102 so right now all you can have is environment resistance

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You mean they’ll be added right?

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yes, but balancing comes first.

2 Likes

How about increasing the chance of chickens lighting up with keys in key rush missions?
Stalling for it is just so boring it’s insane, how about they just all shine up fast and you get your keys? It’s a key rush mission after all