Hello
As you all know after adding a new spacecraft family (Which I love so much) Some things changed in other spacecraft families such as hardpoints, satellites, etc, that we may don’t like some of them.
But right now satellites are a little bit unbalanced in ships that only support 3 satellites.
Now I have two ideas that can help to balance the satellite system.
First idea:
For ships: Muller 404, H&C 101, H&C 301.
If the number of satellites was odd numerical (for example, 1 or 3), it is better to place the third satellite above or below the spacecraft.
( You may don’t like it so much and that’s why idea 2 exists!)
Second one:
This is different for each spacecraft, so:
-
Muller 404, H&C 101, H&C 301 ( have 1 or 3 slots):
When the ship doesn’t have any satellites, for getting new satellites first active two inner slots first like this:
When both of them got satellite, the third one is active but, on both sides! What do I mean? I mean:
But if one of them got a satellite, the fourth slot will be removed until the third satellite is gone and they are ready to get a new one:
Or
This can help players when they are trying to get satellite and sides are blocked.
As you can see now players can get satellite easily with a little moving up.
After getting be like:
-
Muller 400, H&C 201, All BX ships:
They are balanced enough. (nothing needed) -
Muller 408:
It looks similar to ships that had odd number slots but easier.
First inner slots are actived.
After they become full:
You may ask: Hey, BX 8 and BX 9 should be in a group with Muller 408, Why did you say that they are ok?
My answer is:
Slots in BX ships are poised that you can get satellite easily wherever you want.
I hope you like my idea.
Thanks for reading.