Early Access version 101.2

MAIN CHANGES

:warning: v.101.1 has some bugs. Please use v.101.2 instead. ⬇ Download Early Access

A lot of little fixes and quality-of-life improvements. Also, this update includes the second part of the spacecraft balancing changes (some of these changes might significantly affect the way you play the game – check the changelog for details). More balancing to come in the next update.

Bug/Idea medals will be awarded later in the day. :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).

COMPATIBILITY

You will lose:

  • any mid-mission progress
  • your language selection

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
  • :bug: Removed “wave zones are not marked” from the decriptions of the Virtuoso and SSH skills (@ThisIsChristianF :medal_sports: Bug)
  • :bug: League: Fixed crash (“assertion failed”) when clicking on “Leave/Rejoin league” button while data was still being downloaded (@xeast_1 :medal_sports: Bug)
  • :gear: Fixed cockpit specular level for “VF-76 Raven” spacecraft (@EmeraldBirb :medal_sports: Bug)
  • :bulb: Galactic Store: Added “[better engines] also provide a speed boost in “massive” mission environments” to description for engines (@OneWingLunarian :medal_sports: Idea)
  • :bulb: League: There is now a 24-hour cooldown before re-joining League (@Arnav :medal_sports: Idea)
  • :gear: League: Negative dare points are no longer allowed (they are clamped to zero)
  • :gear: League: Added message when looking for a player not in the League (@iIfireIi @xeast_1 :medal_sports: Idea)
  • :bulb: “Maneuverability” stat now directly controls maximum spacecraft speed (@OneWingLunarian :medal_sports: Idea)
  • :bulb: “Feather Brain” and “Mysterious” bosses: Halved number of explosion particles when graphics detail is “low” (@MinhLongBacon :medal_sports: Idea)
  • :bulb: “Flower Power” wave: Subsequent “flower petals” spawn faster after previous petal is destroyed (@SpryterTerraxian :medal_sports: Idea)
  • :bulb: “Binary Stream/Scream” wave: Reduced enemy columns from 24 to 23 (24th column was guaranteed to be empty), leading to faster turnaround between 1st and 2nd set (@Recruit_75 :medal_sports: Idea)
  • :bulb: “Energy Fences” wave: Enemies appear sooner, and descension speed depends on difficulty (@Instinct8 :medal_sports: Idea)
  • :bulb: “Visitors from Another Dimension” wave: Portal speed now depends on difficulty (@Recruit_75 :medal_sports: Idea)
  • :gear: Attachments are now placed on spacecraft based on frame-quantized alpha (rather than raw frame alpha) – this is the correct way of doing it, however it might lead to line-of-sight visibility glitches.
  • :bug: League: Fixed server kicking players when viewing League (caused by player list starting on an opted-out player) (@SpaceDragon @hieudang :medal_sports: Bug)
  • :gear: Absolver beam’s length is now based on current screen bounds (rather than “final” bounds).
  • :bulb: Weapon outlets now bank as spacecraft banks (@trueuser :medal_sports: Idea)
  • :gear: To support change above, outlets for Laser, Riddler, Absolver, and all continuous beam weapons (Lightning, Plasma, Positron) have been reworked.
  • :bug: Lightning, Plasma, Positron: Impulse direction is now calculated for each beam segment separately (previously, all segments inherited first segment’s direction)
  • :bulb: Laser weapon: Beam visual effect is now additively blended, and narrow beams fade faster.
  • :gear: Weapon outlets: Transformed position Z is now cleared to zero (was previously incorrectly left untouched).
  • :bulb: Engines now affect maneuverability additively (was previously a multiplier).
  • :bulb: Spacecraft now have individual maximum speeds (previously, all non-bomber spacecraft shared the same speed)
  • :bulb: Bomber spacecraft: Maximum power limit is now 14/16/18 (was 16/18/20) (@Enhawk :medal_sports: Idea)
  • :bulb: Bomber spacecraft: Collision radius is now 26/28/30 (was 28/30/32) (@Enhawk :medal_sports: Idea)
  • :bulb: H&C x01 spacecraft: Collision radius is now 18/19/20 (was 18/18/18)
  • :gear: Removed BX-6 from codebase.
  • :bulb: Maneuverability stat (for spacecraft and engines) is now exposed in Galactic Store.

v.101.2 EMERGENCY PATCH

  • :bug: “Energy Fences” wave: Fixed enemies appearing out of thin air (@Instinct8 :medal_sports: Bug)
  • :bug: League: Fixed still being able to dare after leaving Leaving league (stale UI) (@iIfireIi :medal_sports: Bug)
19 Likes

Since non-bomber spacecrafts rely on the advertised maneuverability speed, is there a possibility that the circle cursor (that is usually found on bombers/massive environments) appear once you move the non-bomber spacecraft?

i have played the energy fences waves, and it seems that the enemies just pop up in position out of nowhere in the screen ( this happened on 100% difficulty)

yay, smaller hitboxes

5 Likes


@InterAction_studios It wasn’t fixed.

It’s even worse
You can still dare.

3 Likes

There is no dare buttton appeared, how did that glitch happened

what??? :confused::confused::confused: he dares

how!?

what’s wrong here? im confused

The enemies appear out of thin air

1 Like

This is what i am talking about

1 Like

It will instant kill you if stay to close (bug)

It already does that. The circle is always shown when there is a speed limit. If you don’t see it, it means speed is unlimited.

Fixed in v.101.2 :medal_sports: Bug

Fixed in v.101.2 :medal_sports: Bug

3 Likes

There were numerous changes made to CIU that went against the previously established convention built upon the episode, the change from manual fire to automatic fire, being one of them. If the overdrive info can be added to the tutorial, why can’t the info about shared food and keys be added to the Multiplayer tutorial.


Besides, there’s lots of space to add an INFO button in the multiplayer menu in case people miss the in-game help button, I could already envision adding an info button near the mission config button. The info could contain the mechanics of multiplayer including how food and keys are shared among players among other multiplayer only mechanics.

1 Like

Speaking of shared food and keys, why dont apply the mechanic of shared atoms when you die a lot. you get atoms specifically to you

the weapons work, thanks ia
image

1 Like

laser canon is a little different

1 Like

Besides which, if this isn’t possible, then the info could be added elsewhere. Like at the end of the mission, just like the game tells you your score is disqualified from the leaderbaords if you play a competitive mission in multiplayer

1 Like

beautiful, isn’t it