Early Access version 100

I meant ia have to fix this issue because it is going to be a problem for win 11 users

This is an issue for all os, not win 11 only. Again, not os fault.

1 Like

Oh really i thought you would only encounter this message in win 11

My bad


@InterAction_studios so uh, for how long will this be just a completely useless item in the shop?

Correct. Leaving the league is not an instant on-off switch – you still need to complete any outstanding dares. Furthermore, the league table is not updated in real-time (one could very well be looking at a stale version of it)

But I did add a message in v.101 when looking for someone not in the League :medal_sports: Idea

Intended.

Medal shared :medal_sports: Idea

This has already been done (see Early Access version 100 - #20 by OneWingLunarian ).

Well… Changed in v.101 :medal_sports: Idea

Changed in v.101 :medal_sports: Idea

Hmm… yes, we can. Changed in v.101 :medal_sports: Idea

Changed in v.101 :medal_sports: Idea

Changed in v.101 :medal_sports: Idea

Ugh… this is a far-reaching change. I’ve made some relatively easy initial changes, but getting this to work completely for all weapons will be a tonne of work. Changed in v.101 :medal_sports: Idea

Use W A S D or analogue stick on gamepad

Well, the x/y % wave display at the bottom-right was initially added because people “forgot which wave they were on”, so there is some utility to hiding it even if the wave number is shown at the start of each wave.

This is a bug. I’m still tracking it down. It will be fixed ASAP.

I could, but… who else thinks this is a good idea?

11 Likes

IA do ideas are credited in the in-game credits, Bugs inculded (does it depend on how much you contributed and quality)

3 Likes

The game already uses semantic versioning in the form of MAJOR.MINOR. Major versions are backwards-incompatible (so you need the same version as the one running on the server), minor versions are backwards-compatible and optional. If the minor version is 1, it is omitted.

Anything else needlessly complicates matters. Why would you want a leading 1 when it’s always going to be a 1? Also, the distinction between “major” and “minor” updates is ill-defined during EA – major for whom? The game’s internal architecture or the players?

I don’t see what the problem is.

Bosses that appear alone in a wave do not typically have health indicators. Double Team re-uses the same bosses, so no health indicator there either.

I’ve added this idea to the list, however it’s not something I can do for v.101

Yeah, it’s a bug. Still trying to track it down.

It’s part of the wave title

This is an unfortunate consequence of how that enemy’s collision circle is shifted upwards with relation to its center. It can’t be fixed without breaking how it would look when the fence connects at the top, which looks fine now:
image

It’s a bug. Still trying to track it down.

There are no in-game credits yet. But the plan is to eventually include some sort of acknowledgement to bug/idea medal owners.

7 Likes

Maybe the bug happens when the league try to access the server to see the top
But the server doesn’t send much information back so the game thinks that it is connection error

@InterAction_studios staying in a mission in a safe spot afk for long enough (tested for multiplayer tho) will send you to the galaxy map. Relogging returns you back to your mission and hosts it.

Oh alright, it will be amazing to have the stage clear and mission failed themes to be optional. Thanks

1 Like

Ok, so let’s start.

Actually another point. Why you always start with v X.1? Major version is supposed to reset all the other numbers to 0.

Let’s come back to this in next section.

Actually, right now CIU would be better having 0 in front since it’s still Early Access - so it’s something like closed beta.

Also I find it funny since I checked all CI games on Steam. Let’s take a look shall we?

  • CI2 - CI2rm v3.07steam.g 32bit 1x
  • CI3 - CI3 v3.85steam.d 32bit 2x
  • CI4 - CI4 v4.22steam.n 32bit 2x
  • CI5 - CI5 v5.05steam.ze 32bit 2x
  • CI5 Halloween DLC - CI5Halloween v5.05steam.ze 32bit 2x
  • CI5 Christmas DLC - CI5Xmas v5.05steam.ze 32bit 2x
  • CIU - CIU v100.1steam WIN 32-bit RELEASE 2x

IA, what is going on here?
Not only you have letters in versioning and I mean letters not words.
The steam word is not even after a dot.
32-bit was missing ’ - ’ until CIU
What is even the 1x 2x?
Why all episodes start from their episode number in the version - CI4 v4.xx, CI5 - v5.xx
Why when you still made closed betas you used a valid versioning only to then bump it few versions after release? - v.0.xx to v.4.xx
And most importantly why CI2 is v3.07 even though it is mentioned that it’s remastered. With your other episodes versioning CI2 just became CI3.

Well obviously as a player I would hope major to players.

Server doesn’t need to be exactly the same version number like the client. It’s a server.

8 Likes

Here’s a poll:

Should Narrator say he mission number each time he anounces next wave?
  • YES
  • NO
0 voters
3 Likes

Ima put it here just in case you forgot to read it.

1 Like

please don’t nerf bx-9 max firepower, it would just be bx-8 then. It should be able to get at least double 10 power in exchange for being slow and having a big hitbox, I don’t mind making it even slower for the balance. We should have this choice, 20 firepower and really slow for people wanting power and 16-18 firepower with more speed for people that need more speed (bx-8, bx-7)

I was playing with my friends and suddenly got this


it doesn’t shoot

It always happens, it’s like a hell of a jumpscare when it fires the sunball out of nowhere

Yeah It just happen to me in Double Team

1 Like

incase you forgot to read this again

it should say: wave 3 of $&(glitch effect)

I guess the fireball is targeting the guy who disconnected and then it cause like this.