That would be exploitable (by joining a lot of dummy players to a game)
This is possible. Since Microsoft advises against using DirectInput for the mouse, “capturing” is performed by snapping the cursor back to the center of the game window on each frame. If you manage to move it outside within a single frame, then it will be uncaptured.
@InterAction_studios
Well, right now playing multiplayer games yields less keys and food than playing alone, which is essentially the opposite of what it should be, IMO. Right now it kinda sucks, unfortunately.
I think the easy way to go about this without/before applying some bonuses or multipliers, would be to make each collected key and food item apply to all players in the lobby, not just one. (So, score goes to the person who picks up, food and keys are increased for everyone). Not only it would make multiplayer missions less of a key-dump, it also would shift a bit the vibe of gameplay by replacing constant competition over keys with cooperation.
I agree about the keys. Perhaps the best way to tackle it is to somehow check the players have different IPs or whether they are active or idle? If a person moves, shoots and doesnt just keep dying then the bonus applies, if the person is AFK the bonus doesnt apply.
1galbatorix1’s idea is good but it would be cool if you could get a bonus on keys by playing with other players.
@InterAction_studios Hello, could you cancel 2 challenges (1 in the picture because the other read and moved to the league through the letter) or is this against the rules? It will just be a pity that I could not answer these challenges and the rating will fall.
You’re right.
It can slow down the time distance of each shot. I mean for example in Boron railgun, when you’re at 10 fire powers, It actually is shooting each bullet so fast, then a cold environment can slow down the time distance of each shot to 8 fire powers.
Damage is same damage but time distance changed.