on ios device I can’t hang up because if I do I get kicked out in a few seconds.
By “Hang up” you mean turn off your internet? Of course you’ll get disconnected then. CIU requires an internet connection at all times.
Not sure if this is a bug or not but at Worms wave when a worm speed up there is a distance between each part of it.
Tower Defense wave: can you remove initial firing delay from chick heavy guns?
maybe while i was fixing the settings i left the app hanging and went to another app and after i came back i saw that
no, i mean the app
I think it’s because of this.
of course it is
ok, im understand now
Idea: Put a grayscale filter over the screen when a game over occurs.
Can you remove this red effect when Starfield scrolling is disabled because it looks so weird.
This only occurs when details are high.
Changed in v.158
Idea
Fixed in v.158
Bug
Can you also remove initial firing delay from The Hen House, The Fortress, Bullet Rain & Panzer Strike waves?
Can the same be done for Chequerboard Strut/Promenade & Spoonfuls waves? In other words can the spawner spawn enemies faster depending on difficulty?
The Trampoline wave: is it possible to increase the amount of allowed enemies onscreen by 2?
Cluckwise-Anticluckwise wave: can you make spinning barriers speed increase depending on difficulty? Because when enemies speed up at elite missions there’s not enough time to destroy all barriers.
Tribute wave: can you increase Fester speed depending on difficulty?
Swimming in Space wave: can next enemy group spawn as soon as previous one is killed?
Slobs at Pa-chick-o Machine wave gets pulled to the edge so fast that you don’t even get a chance to shoot them. With weapons that doesn’t pass between the barriers like Plasma you are kinda forced to let Slobs pass or they crash into you.
Magnetic Manipulator boss: can attack speed increase depending on difficulty? I know this is already the case for “storm” attack, I am talking about the other ones.
The Ice Cream Factory wave: can you reduce enemy difficulty handicap?
Armored Division & Tower Defense waves: can enemy speed increase depending on difficulty?
CI3 DLC: can Another UCO Sighting & Close Encounters bosses fire more times depending on mounted skill?
CI4 DLC: can It’s The Mother-Hen Ship(boss #3) fire more bullets depending on mounted skill?
CI5 DLC: not sure if this is a bug but at wave 76 when saucer chick’s bullets hit the terrain it disappears.
To Infinity and Beyond wave: can moving direction of 2nd phase be randomized instead of always being like the 1st one?
Also I completed all galaxy missions:

New galaxy when?
That wave has 4 enemies onscreen when below 100% difficulty and increased to 5 when greater or equal than 100%
I saw a starting amount of three enemies when I came across this level in the latest Race. I feel like it should be increased to a minimum of four to speed things along.
Not sure if this is possible but, is adding a new planet type (e.g. a planet with an egg shape or even a rogue planet) possible without a full galaxy reset?
Idea: If above is possible, can be there gas giant planets with rings?
Another thing, you forgot to reply to my suggestion in the from the previous topic:
the starfield scrolling option also disables the scrolling of when you finish a stage and/or mission, it looks very weird especially with the background color change/transition and the engine sound
also, once you destroy a boss (something like egg cannon) the shakes lasts for a bit, well before destroying the boss if you have the accessibility features disabled and you enable them just a bit after you destroy the boss, (mainly) the screen won’t shake even during the period where it’s supposed to shake
@InterAction_studios please add an impact sound when shooting the core for the “Shoot The Core!” boss
“Pa-chick-o Machine”: I play this wave several times and would like to suggest some changes on this wave. It’s hard to kill some elite enemies and they may escape eventhough i tried to kill them as soon as i can (Which sometimes end up crashing to a player + lost clean sweep bonus). Can you reduce one layer of barriers?


