Wave 1: The Beehive
Looks like player ran into a not so safe area
- In this wave chickens act like bees that are flying around their home.
- Ball barriers act as beehives.
- Each enemy group should spin around their beehive in random directions.
- If the player damages or kills one of the chickens in a group then the whole group will chase the player in a high speed for revenge.
Wave 2: Floating Balloons
Some balloons filled with helium nicely floating in space. What could go wrong?
- A danger zone should appear at the bottom before the wave begins.
- Enemy direction should be similar as in Eggshell Fields wave except they come from the bottom instead.
- Other balloons should appear as the wave goes by.
- Direction tilt should be randomized.
Wave 3: The Clock
Whatâs a clock this big doing in space?!
- Player should start in the bottom-middle of the clock.
- The portal in the middle should spawn enemies similar to On The Radar wave.
- The purpose of the long line is to force the player to move around.
- The purpose of the short line is to annoy the player while moving and to protect chickens by blocking some of the bullets.
- The short line should have twice the speed as the long one.
Wave 4: Electric Field
You got trapped in some sort of a lethal game. No?
- The pink lines present the electric fences.
- 4 dander zones should appear at each side before the wave begins.
- Player direction will be randomized between up, down, left & right like in Tic-Tac-Toe & Inquisitorius waves.
- Chickens in each group will ricochet on the sides of the screen.
- While chickens are moving they + barriers will also spin to make it harder to hit the bomb barrier similar to The Juggler wave.
- There will also be replacement groups like in said wave.
Wave 5: Snakes!
Better watch out before you get âbittenâ
- Red circle presents playerâs position when the wave begins and blue arrows present anomaly zones.
- Wave idea is inspired by the famous
emoji iA uses when fixing bugs and also the classic snake game. - A safe zone should in the middle, barriers will come from up & down to form and then snakes will enter.
- In this wave chickens act like snakes that are crossing from 2 ways and player have to use anomaly zones to shoot them and protect himself.
- The wave isnât supposed to be crowded with snakes. I added a bunch to show snake varieties and to show how they should move.
- If 2 snakes from opposite directions met they will pass through each other and will continue in the opposite way.
- Incase this wasnât clear enough a snake should be formed between chickens and barriers but should have multiple variants. Here are some I made:
What are the waves you liked:
- The Beehive
- Floating Balloons
- The Clock
- Electric Field
- Snakes!
0
voters
Bonus Wave
I also made my version of The Aquarium wave. Be sure to check it if you havenât:





