+5 New wave suggestions by TheGoldenBoss128

Wave 1: The Beehive

Looks like player ran into a not so safe area

  • In this wave chickens act like bees that are flying around their home.
  • Ball barriers act as beehives.
  • Each enemy group should spin around their beehive in random directions.
  • If the player damages or kills one of the chickens in a group then the whole group will chase the player in a high speed for revenge.

Wave 2: Floating Balloons

Some balloons filled with helium nicely floating in space. What could go wrong?

  • A danger zone should appear at the bottom before the wave begins.
  • Enemy direction should be similar as in Eggshell Fields wave except they come from the bottom instead.
  • Other balloons should appear as the wave goes by.
  • Direction tilt should be randomized.

Wave 3: The Clock

What’s a clock this big doing in space?!

  • Player should start in the bottom-middle of the clock.
  • The portal in the middle should spawn enemies similar to On The Radar wave.
  • The purpose of the long line is to force the player to move around.
  • The purpose of the short line is to annoy the player while moving and to protect chickens by blocking some of the bullets.
  • The short line should have twice the speed as the long one.

Wave 4: Electric Field

You got trapped in some sort of a lethal game. No?

  • The pink lines present the electric fences.
  • 4 dander zones should appear at each side before the wave begins.
  • Player direction will be randomized between up, down, left & right like in Tic-Tac-Toe & Inquisitorius waves.
  • Chickens in each group will ricochet on the sides of the screen.
  • While chickens are moving they + barriers will also spin to make it harder to hit the bomb barrier similar to The Juggler wave.
  • There will also be replacement groups like in said wave.

Wave 5: Snakes!

Better watch out before you get ‘bitten’

  • Red circle presents player’s position when the wave begins and blue arrows present anomaly zones.
  • Wave idea is inspired by the famous :bug: emoji iA uses when fixing bugs and also the classic snake game.
  • A safe zone should in the middle, barriers will come from up & down to form and then snakes will enter.
  • In this wave chickens act like snakes that are crossing from 2 ways and player have to use anomaly zones to shoot them and protect himself.
  • The wave isn’t supposed to be crowded with snakes. I added a bunch to show snake varieties and to show how they should move.
  • If 2 snakes from opposite directions met they will pass through each other and will continue in the opposite way.
  • Incase this wasn’t clear enough a snake should be formed between chickens and barriers but should have multiple variants. Here are some I made:
What are the waves you liked:
  • The Beehive
  • Floating Balloons
  • The Clock
  • Electric Field
  • Snakes!
0 voters

Bonus Wave

I also made my version of The Aquarium wave. Be sure to check it if you haven’t:

17 Likes

“Electric cars bumping” ahh minigame (The electric lines should be a rectangle, not being convex like that)

Nevertheless, great imagination

2 Likes

the clock is a bit anti-physical huh…

(i love all of the ideas btw)

1 Like

Clock is just Radar but more painful :penguin:

1 Like

good idea

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.