CIU version 155 BETA


“The Bar Chart” wave: Isn’t the rows are too tight to dodge for BX spaceships?


I forgot the name, but this should be zoomed out for spaces to dodge (e.g armored chickens)


“The Teleporter” wave: I think there should be visuals while teleporting, if possible.

Abort indestructible barriers, looks way more cancerous than it should be

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The Teleporter: I’m not sure to tell if sphere barriers disappeared (without smoke effect) or they moved out if the screen

“The Ice Cream Factory” it’s hard around the behind chickens


too fast-
(The Trampoline wave)

Why not “it’s your birthday” and “hen house” they drunk may random anomalies (like Bullet Spray)?

ayo “the Volcanic Erruption” asteroids it’s hot environments instead frozen environments.

Hmm… I think that this situation is not always happening. Also not all lasers are shooting too. All you need is learning predicting the best safe place for dodging.

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(just my opinion:

i feel like the spining speed of the barriers is slow so just want to gain the difficulty a little by making them indestructible.

edit: and also, the player can pass the wave easily with strong enough weapon, making this wave less interesting.

end of my opinion)

:flushed:

Gosh I’ve just rewatched the wave. Now I got ur point lol.

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“Eye of Sauron” Anomalies it’s hard to kill chickens should change on anomalies.
“Pizza Oven” Very fast appears swipe on Ship Destroyed.
“Bubble Trouble” Always chicks appearance.

“RNG Are not in sync” vs Multiplayer Regeneration… xd

it sounds like the whole mission, when in multiplayer and after a regeneration, got a new seed while the old one being hosted is different.

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Bullet farting

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Post #1 by Knightcap

This is my post about suggestion for changing waves, reporting bugs inside waves, or some of my feedback about each waves.

Note: I can’t notice all idea suggestions or reporting bugs from everyone when i try to post mine, so my post may include bugs or ideas that already posted by you before me! I also won’t ask if i’m shared the medal or not, because i don’t take it seriously. Thank you!


1- Dive Bomber:

Reference from the plane. May have a chance to appear as an epic wave. No feedback.

2- The Aquarium

Reference from the fish. May have a chance to appear a an epic wave. No feedback. I don’t know if the fish can appear from the left side or not?
Bug: No Clean Sweap for this wave, it should have instead.

3- Eye of Sauren (who is Sauren?)

Reference from an eye of someone. May have a chance to appear as an epic wave. This look cool.
Bug: Uh… As you can see in the image, wrong direction of those anomally zone. Very hard to pass this wave if anomally zones aren’t fixed.

4- The Juggler:


This uh… reference to someone who play juggling game with some balls, but i think look each balls moving aren’t match to real life much:/
Suggestion: Balloon Chickens should not exist in this wave, as you can see on the image, hard to clean them since those balls move very fast.

5- The teleporter:


A group of chicken will appear around the ball barrier then “teleport” to another ball barrier (according to the pecking order of each ball barriers).
Look how those chickens appear then disappear so weird. Should they have at least a sound about teleporting, or an animation about teleporting?

6- Bar Chart:


Reference from a bar chart, as the name of the wave. But why you add those deadly lightning wire? It’s very hard to see there are the connector of the lighting wire at the “vertical line” of the chart. There should have another connector at the player side to remind them to avoid.

7- Volcanic Eruption:
Forgot to take image, sorry.
First time of the history of the game, we have a wave that asteroid can appear together with the chickens. This wave make a volcano-like shape made by barriers. And here… this wave is the exclusive wave of Phoenix Chickens, since those and hot asteroids will “erupt”. Eh… why there was an alien container at the final :skull: ?

8- Ferris Wheel:


This look cool, use the gear to destroy each group of chickens. There are total of 4 groups, so make sure don’t miss any of them.

9- Inquisitorius:


Thanks @Sihok-Adssres for creating this goofy ahh wave:)
This is an activity wave, meaning you have to run a lot, dodge and kill all of them. This wave should have two anomally zone in my opinion, a since direction like this will make you waste time to pass.

10- Bubble Trouble


This looks very easy for me, and i even get this wave with full of normal chicks right on the highest difficult:/ I even cause this twice.

11- Bowling Allay:


Ooo…! This is my wave, but with iA’s creation. At first, i suggest a wave that based on PvZ games, but iA somehow change it to this, so… need an explaination from @InterAction_studios ://
Anyway, if you have enough power, you can pass this wave easily. And i also want to say that Balloon chickens should not exist in this wave, because they will fall down, while there are a row of barrier block your weapon.

12- Pancake:


Reference to a chef that use the pan to juggle the cake that they’re cooking. I haven’t seen this in real life, but i know this by watching some movies or show programs
6 group of chickens in total, each pan have 3 “cakes”, which will appear later after you clean each groups

13- Shower Head:

Be careful of those small bubbles and the bouncing chickens, which they will hit you. You will take a short time to get used to this wave.

15- Choo Choo:


Be sure to get enough power to clean this wave. This wave make me remind “Tower of power” wave.
Eh… train go wrong direction??? I though the train head should go first.

16- It’s your birthday


Uh… what is this shape? This isn’t match with the name of the wave, in my opnion.

17- The Loom


Look cool, remind me the current “Runaway Scanner” wave, which you have to dodge those lightning wire and shoot those chickens. A hard wave, but i don’t know if BX-user have a chance to stand on this wave? Need main BX-user proof for this.

18- Water Fountain:


Another wave that have combine Asteroids with the chickens. Well… this wave is completely opposite to “Volcanic Eruption” wave.

19- The Garden Hose:


I don’t understand what is the purpose of those anomally zones, one is used for shoot the enemies directly, but this is impossible if those chickens spread out. And another one is used for shooting from the side… I think, i don’t understand those anomally zone on this wave.

20- Gashapon Machine:


In this wave, the enemies will be protected first until they get out of the machine. After that, they will chase you for a while and then stand in a place. I like it.
21- Feelings:



Bruh :skull:
Anyways, each barriers is destroyed, there will have one chickens go to the respective destroyed barriers to replace them. This make me remind Chicken Quarter wave, the CI5 version not CIU version, which barriers appear first only, then the chickens appear later.

22- Pizza Oven:


This wave looks cool. To destroy all of the enmies, The gears of this wave will help you to round of “piece of pizza” then you can shoot them one by one.

23- The Ski Lift:


Reference to the same name of this wave. Nothing special for me, look easy.

24- Fishing with Dynamite


A wave named by a “illegal action” (i think). The Bomb inside each group will be played as the “dynamite”, which use to clean the enemies faster. 3 'fishes" total.

25- The Ice Cream Factory


This is a tough wave, which you have to dodge all “ice cream” appear from your behind. They also move very fast. Despite of this, i think we don’t need to nerf this wave, what do you think?
Also, balloon chickens should be removed, due to the situation that can’t kill all of them in the bottom screen, especially the bomb that support players to kill the enemies faster.

26- Cluckwise - Anticluckwise


Well, reference to 2 directions of the clock. Nothing special for me.

27- Audio Equalizer:


This wave looks great, reference to the same name of wave if you used to look into it in your real life. Absolver Beam on this wave can clean all of them quickly if you adjust the timing correctly.

28- Worms:


Nothing special beside a worm-like shape, which have an enemies at the “head” of the worm. Besure to destroy all barriers that around the enemies to get points, and then destroy the bomb barriers behind.

29- Pong:


Understand that this wave is reference to a small game, but in the game, the “ball” in this wave isn’t work exactly like how the ball work in real life. Sometime they slow down, sometime they fast.

30- Tic-Tac-Toe:


The screen will be divided to 9 grids by the chickens, and there will have one “X” shape made by barriers will move from a grid to another grid, randomly.

31- Spinning Crescent:


Well, this wave make me remind “Slice of Chicken Pie” wave, but this new wave looks easier than. A crescent-like shape looks cool.


(to be continue)

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This is quite a long post. Next time, maybe consider using the ‘‘Hide Details’’ setting to collapse your post into parts, each part representing a different wave.

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You’re chasing the train, not ramming directly into them (cuz this’s terrible idea lol).

Also the background motion is from your spacecraft tip to your exhaust fume, if we reverse the train to let its head facing your spacecraft, but keep it moving with the current speed, that will create a sense of absurdity… y’know. Depending on the motion of the wheels, it’s too silly to see a train moving backward or coming at you with a slow velocity (since most of the train move generally fast).

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Don’t forget that the train head has enemies inside it. Think about it, it doesn’t require changing the creative design of iA but you want the train head to appear first, then you can kill the enemies inside the train head!?

sorry but this part made no sense to me

You don’t know it, let alone mean nothing to you!

Giving me a cold shoulder huh? How bleak you’re… That’s not how you response to the people barely knowing what you’re saying.

This described the situation.

This implied what a player can do. Simplify what you said that you can kill enemy inside the head of the train while seeing it appearing first.

I expected that you’ve already taken a look at the wave. Here’s my question, with the player’s direction adjusted to the left (facing directly the head of the train), how can he kill this gatling while all immortal barriers are blocking his projectiles, without any special weapons?

Crescent wave reminds me of something holographic