The seesaw wave feels really slow, especially when those “pods” move up and down… or is it like that on lower difficulty levels? I suggest the time spent under those be shortened by a bit.
Oh, and so far I tested the wave on the tourist difficulty…
…and something tells me the Space Race folks will hate that one, hahah.
That’s true! It does have one, however, it’s on the very edge of the screen so if the camera is zoomed in during the wave and it slowly starts to pan out on the next one, you can barely see that the zone was highlighted. (this happened during my mission)
Might be a slight inconvenience for some.
I feel like the Shower Head bubble spread is too dense (and maybe too fast, not sure if it’s difficulty-depended). It can be a problem with BX, but also if you have the blue background, the bubbles will blend with the bg (I mean, you could not choose this background though).
My game just crashed. I was playing a multiplayer game on the “Hend Game” wave, we killed the boss, and when the “Chicken Soup” wave started, it crashed (it only showed the wave name). I don’t know if it’s because it was a multiplayer game, because when I played the same wave solo, it didn’t crash.
PS: When I rejoined, the host told me the game didn’t crash for him. And when the “Pizza Oven” wave ended, the game crashed again with this error:
In Gashapon Machine two chicken got stuck in either in the machine or in the border (I got the second one with Hypergun thanks to wider bullets, but had to experiment with anomalies).
I wonder how iA have lots of productivity to add 47 insane waves
Due to the huge amount of waves, maybe i will seperate my feeling, and suggestion or reporting about 47 new waves into 2 posts.
I wonder if Radial Assault’s worth this small addition:
Six lasers line can be added in the outer enemies area to create clear borders among each paths, they can also prevent players from going out of the assigned zone (The zone having 5 anomaly zones inside).
Well, not all safe zones are 90% safe imo, some of those act as a temporary one. Beside that, going beyond the beginning of the wave, several safe zones will become a dead zones sometimes, not only in this wave, but also some older waves like Wormholes, Chicken Roulette or Wheel of Fortunes (the wheel keeps moving later on).
And vice versa, some danger zones may become a short-period safe zone like those in the Braided Assault.
Go Karts: Barriers scoring would be hell for comp players like me
Would be useful if the barriers disappear after killing a chicken on it for a while instead (Like Go Fly a Kite wave)