CIU version 155 BETA

The seesaw wave feels really slow, especially when those “pods” move up and down… or is it like that on lower difficulty levels? I suggest the time spent under those be shortened by a bit.
Oh, and so far I tested the wave on the tourist difficulty…

…and something tells me the Space Race folks will hate that one, hahah.


That’s true! It does have one, however, it’s on the very edge of the screen so if the camera is zoomed in during the wave and it slowly starts to pan out on the next one, you can barely see that the zone was highlighted. (this happened during my mission)
Might be a slight inconvenience for some.

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I feel like the Shower Head bubble spread is too dense (and maybe too fast, not sure if it’s difficulty-depended). It can be a problem with BX, but also if you have the blue background, the bubbles will blend with the bg (I mean, you could not choose this background though).

My game just crashed. I was playing a multiplayer game on the “Hend Game” wave, we killed the boss, and when the “Chicken Soup” wave started, it crashed (it only showed the wave name). I don’t know if it’s because it was a multiplayer game, because when I played the same wave solo, it didn’t crash.

PS: When I rejoined, the host told me the game didn’t crash for him. And when the “Pizza Oven” wave ended, the game crashed again with this error:

In Gashapon Machine two chicken got stuck in either in the machine or in the border (I got the second one with Hypergun thanks to wider bullets, but had to experiment with anomalies).

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Official image for all waves in a single picture (why it is so blur, lmao :skull: ). 47 waves total.

I wonder how iA have lots of productivity to add 47 insane waves
Due to the huge amount of waves, maybe i will seperate my feeling, and suggestion or reporting about 47 new waves into 2 posts.

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oh my god

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The instinct of entering zone waves killed me (literally)

Idea: remove the zone mark from chicken soup (or possible, delay the zone marks until the pot gets poured out).

I wonder if Radial Assault’s worth this small addition:

Six lasers line can be added in the outer enemies area to create clear borders among each paths, they can also prevent players from going out of the assigned zone (The zone having 5 anomaly zones inside).

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pong: this is indeed a safezone

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hi, this is just small ideas for “Inquisitorius” wave:

  • can we have more than 3 chickens on the screen at higher diffculty?
    … and more chickens in total too?

  • can the barriers become indestructible?

  • can the spining speed of the barriers increase at higher difficulty, or remain the same speed after the first stop?

  • can the chickens move randomly instead of moving straight?

  • edit: can the chickens move faster at higher difficulty?

  • edit 2: can the higher tier of double barriers (or egg barriers) appear in this wave at higher difficulty?

Pancakes: Pan shaped Barriers appears immediately upon beginning

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yo what
Anyways I think “The Ski Lift” wave should be a bit faster based on difficulty. (I mean the other wave, not the wave in this picture)

Well, not all safe zones are 90% safe imo, some of those act as a temporary one. Beside that, going beyond the beginning of the wave, several safe zones will become a dead zones sometimes, not only in this wave, but also some older waves like Wormholes, Chicken Roulette or Wheel of Fortunes (the wheel keeps moving later on).

And vice versa, some danger zones may become a short-period safe zone like those in the Braided Assault.

Spawn o’ Clock: Ship is a bit tilted, is it intended?

(Edit: Okay, direction is randomized)

Why is “Worms” Instructible Barriers don’t appears this chickens.

also “Dive Bombers” the barriers is too long after first killed all chickens.

I wonder there’s an experiment or something like that

Go Karts: Barriers scoring would be hell for comp players like me :skull_and_crossbones:
Would be useful if the barriers disappear after killing a chicken on it for a while instead (Like Go Fly a Kite wave)

Garden Hose: Okay but who on the Universe will go to the anomally zone which rotates ship facing up?

not all safe zone, yes, but the chicken whose breaching the safe zone inside the screenshot is 0.4 seconds into the wave, making it 9% safe :slight_smile:

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